Gosh yeah, that little bit of jank in the character controller ate like... half our jam time.
its soooo much better than it was at the beginning
LesserGatsby
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Oh that would have been a good way to go.
Originally, I wanted like combinations of types, but having more than 3 options didnt feel fair.
But having the rounds behave differently could have been cool. Even if the difference was just move/turn speed.
Even though it wont be applicable in the jam, I think Ill try that out and see how it works. Would open enemy colors up to mean something else too.
Yeah, I wasnt too sure on the duration of the shield.
In future iterations, it could alleviate the problem if I increased the recharge rate of the shield.
Im not too sure about increasing the duration of the shield too much, since it can reduce the focus on dodging attacks. I meant it to fill the slot of a "dodge roll" rather than an impenetrable defense, if that makes any sense.