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LesserGatsby

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A member registered Apr 09, 2017 · View creator page →

Creator of

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Thanks~
Yeah we were running into that too, especially on the higher difficulties.
It runs much better on the native build.  We would need to do a bunch of profiling to keep it a web build, but I think if we do work on it, we would target native only.

Thanks for playing!

Glad you enjoyed : D

For sure!

Goofy artstyle is the most fun way to do it.

Thanks!

Its my first time getting enough courage to record and use my voice for something : P

Fair fair.

I think I usually use a very low sensitivity.

If I could patch mid jam, that would be a slider for sure.

Yeah, I had some ideas for how to do clothing in the future!

Thabks!

Glad you enjoyed : )


Yeah it is a very straight forward idea.

Thanks, glad you enjoyed what we came up with!

Yeah, it was Sineaggi's idea to do secret levels like that where we tried to mix up the mechanics a bit.
Cool to see people found and enjoyed them.

And yeah, for sure.  Watching someone play it in person, I think I know the exact jump you are talking about.  I recall making that jump most of the time, but missing it once in a while.  That was probably just a hair too tight to expect of players, abusing the kyote time a bit, lol.

Thanks!
We worked hard to think of the idea and draw everything up.
Glad you enjoyed!

Yeah Thanks!

My collaborator sineaggi picked out an interesting pallet and from there I did my best to stick to it.

It was tough to make it work, but glad to see you think I did a good job there : )

thank

BROTHER PLEASE MAY I HAVE SOME LOOPS

NO BROTHER THESE ARE MY LOOPS!

Amazing showing so far.
Like literally the idea we had but more executed upon.

Gosh yeah, that little bit of jank in the character controller ate like... half our jam time.
its soooo much better than it was at the beginning

Yeah, we used FamiStudio when making the music.
Im not much of a musician, but never a bad time to start  learning : )

That inro song is a bop.

Yeah, I seem to either make things way to hard or way to easy.

I need to improve on finding that middle ground.

Oh that would have been a good way to go.


Originally, I wanted like combinations of types, but having more than 3 options didnt feel fair.

But having the rounds behave differently could have been cool.  Even if the difference was just move/turn speed.


Even though it wont be applicable in the jam, I think Ill try that out and see how it works.  Would open enemy colors up to mean something else too.

Yo  thanks for the feedback.


Glad you enjoyed it!

Lol, teah I know what you mean.


Not really a challenging game here.  Wasnt sure how to add skill without makimg things unfair.

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Yeah, I really should have made them more interesting and straightforward to find.

That would make sense.


And yeah  didnt really sync up the animations too well.

Yeah, I wasnt too sure on the duration of the shield.
In future iterations, it could alleviate the problem if I increased the recharge rate of the shield. 

Im not too sure about increasing the duration of the shield too much, since it can reduce the focus on dodging attacks.  I meant it to fill the slot of a "dodge roll" rather than an impenetrable defense, if that makes any sense.

Cheddar cheese is my favorite.

But this is a good cheese too, it wasnt intentional, but I do like it as a way for the player to become comfortable with the controls and concepts.

Well that definatly was not intentional, but I love me some good spray cheese just like everyone else.

LOL, glad you appreciated his inclusion.