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(+1)

Enjoyed the dialogue, made me chuckle :)

A couple of quick things:

  • Text was really slow, dragged the speed of the game way down
  • Watch out for colors on foreground vs background.  Brown enemy with brown background usually isn't good.  But wasn't too bad here.


...I'm glad you could still duck while text was playing...gave me something to do, ha

(1 edit) (+1)

Yeah, sorry about the text issue, I probably should've made the default text scrolling quite a bit faster, and probably shouldn't have had so much text in the first place. But, oh well. The text can be sped up by holding the 'Z' button, although I probably should've also clarified that more, so, sorry about that, too.

Anyway, yeah, I definitely would've had background colors less similar to the enemy colors if I could've, but considering the limit of 10 colors in the whole game, it was kind of difficult. Sorry if that impacted your experience, though, I tried to avoid it.

Thanks for the review, and thanks for playing my game!

(+1)

Oh yeah, forgot about the 10 color thing!  I could pick them out fine, was just mentioning more for future reference type of thing.