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(3 edits) (+1)

Edit: had technical issues because I was using my mouse. I'll now play the game and edit this to leave more feedback once I'm done!

For everyone else: if the mouse doesn't work for you as well, the keyboard might.

Edit for feedback:

The art style is cute and consistent, while the "monsters" (trying not to spoil here) in the final school scene had really creepy vibes.

The labyrinth minigame was cool. At first I didn't understand that there was a gravity mechanic going on, but that made it much cooler than just a standard labyrinth. 

I couldn't use my windows key to tab out of the game and write this feedback as I went along, instead using the task manager to get out of there every time. This was also an issue when I first started the game and the music blasted me through my headphones with no quick way to turn it down. Since I think you'll continue working on this game after the jam, maybe you could add audio options and enable returning to desktop :D

Oh, and mouse support would also be nice, unless that just didn't work on my end!

Prof. Zemlinksy was my favorite character. He was hilariously silly :)

I really enjoyed the chase scene towards the end. It was just the right length to not be super frustrating, while being complex enough to take some time to solve (at least for me). The mini games on the other hand were easy to complete, which is good, since the focus is on the story and not on grinding through almost impossible games. Overall, I think the level of challenge was great.

Good job on this project. While it was short, it looks like you put your time into a high quality experience instead. Good luck with the future of this story!

(+1)

Hello! Wow, that was a *very* thorough feedback, thanks a million! I really appreciate a lot that you went out of your way to take all these notes!

At the moment, the game has basically no mouse input, it's keyboard-only : I would've liked to have both but I found myself lacking time to implement them in a non-glitchy way, though I'll try to make it so there's the option to use the mouse instead of the keyboard for the final version!
Features such as volume sliders (and, most certainly, a lower "entry point" volume) and other quality of life improvements are 100% planned as well for the full release - I'll also give some thought about a way to properly handle the alt-tab situation you mentioned!

Otherwise, I'm very grateful for your kind words, I hope you'll enjoy the full release as much as Chapter 1!

(+1)

> At the moment, the game has basically no mouse input, it's keyboard-only : I would've liked to have both but I found myself lacking time to implement them in a non-glitchy way, though I'll try to make it so there's the option to use the mouse instead of the keyboard for the final version!

Yeah, no worries. Since this was a jam, I think everyone understands that there just wasn't a whole lot of time, so everyone has to cut features. Better to have no mouse support than glitchy mouse support for sure!

I'm glad that the feedback was helpful :)