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(+1)

ahhh nice! glad you were able to get some help for a nice fade. i was gonna say you could probably use a lerp over time but the fade behavior is likely much more efficient. also that mind map tool looks really useful! thanks for sharing. maybe some other jammers might find it useful as well!

Thanks for dropping by 

I am so new to the concepts of programming and Construct3 that I couldn't even find how to lerp over time! (n00b here)
Someone on twitter did mention to 

1.Create a variable.
2.Add dt*fade speed to variable every tick.
3.Set opacity with this variable.

Im still yet to grasp that concept of dt. All in time..

(+2)

I think by dt*fade speed, its refering to delta time multiplied by fade speed, so the fade effect is not dependant on the frame rate.

So this means it even if there is a frame rate drop - the fade time will limited to the time that has been implemented? 

I think so, if i understood you correctly.

Here is a link with more info, is for Consturct 2 tho.

https://www.scirra.com/tutorials/67/delta-time-e-independencia-de-tasa-de-fotogr...

suweet sauce code! Thanks - this is very insightful 

(+1)

oh yeah the other reply on this is perfect! (but in case you were curious i think of lerp (or linear interpolation) as a useful solution when i have specific start and end values in mind for a variable and want to update every frame between these two. delta time can also be used in conjunction with this)