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(+2)

Hehe, ramblers unite :D

I'm glad the stuff actually came off as funny :3 And man, yeah, I really love LPB's unimpressed faces for Nine! They are so expressive, haha. Well, all of the expressions are, but the unimpressed ones are probably my favourite because Nine just looks so fed up x3

I'm always up for different kinds of collabs :D Since working with a team on Otome Jam this year, I've discovered that I much prefer working on teams than solo when it comes to jams! I don't really ever wanna work solo on a jam again now x3

Dialogue is also my favourite thing to write so *high five* hehe. Well, if we do wind up making something for a Valentine's Jam, you could always hop on board and help me out with some of the writing! Especially when this type of game is the sort that could really use additional writers for more variation in the phone calls :3

I don't think it's that weird that you'd want to date Kiol because tbh, I would xD I just kinda feel sorry for Kiol really!

Ahh, fair enough x3 Yeah, I have no idea how lots of save/load and skipping affects different people's PCs because my computer is fairly decent so if I do it a lot, I don't have a problem, BUT, if I were to do the same thing on my old laptop, it would definitely crash >.< My laptop struggles to even run VNs. It takes like 10 mins just to launch SR on there xD It's really tough to know what sort of settings to use when it's impossible to predict what system specs people have. I would have put more loads into Limbo Line so that it didn't take as long to load stuff, but I was worried about the folks who played A9 and said their PCs didn't like lots of loading >.< I just dunno what a good balance is!

As for the voices and skip, it sort of is a Unity/NaniNovel thing but it's also largely down to the way I make stuff with my multiple expression changes in one line of text x3

So, basically, in NaniNovel, there is the option to like drag and drop voice lines into the script using something called the voice map utility. There are a few different ways of doing it, but the main thing is that it saves you from having to write code for every single voice line you want to add like you would do when adding SFX. And it does make things a hell of a lot easier!

And there is an option within the text printers that you use to stop playing voice lines when the next line of text appears. This would presumably be what you would use if you wanted every voice line to stop playing as soon as you move on. However, it conflicts with the way I like to add several expression changes per line of dialogue >.<

Basically, I add the expression changes within the text, so that they happen while the text is scrolling and the player is reading, BUT, when you add them in the middle of the text, even though the text is all on one line, Nani then treats it as though it is separate lines, broken up by the expression changes. So not like 10, 11, 12, but more like 10.1, 10.2, 10.3. And when I tick the option within the text printers to stop playing dialogue on each new line, it messes with my inline expression changes because as soon as it reaches expression change no1, it thinks that the line is over, so it stops playing the voice line mid-sentence >.<”

I've yet to find a way around this! There must be one. And if there's not, I'm sure the software dev would add something to make it possible. But for now, the only way I can have multiple expression changes in 1 sentence is to also have voice lines still playing during skip. Thankfully, each new voice line does immediately stop the previous one from playing so that it's not too much of a cacophony, haha.

I did read somewhere once that the best way to improve your writing is to keep at it, so I guess that's all I can do x3 I do feel like I've improved since SR at least! It sucks you also struggle with low self-confidence too sometimes :( It's a really hard place to climb out of when you're down there. That's a really wonderful way of looking at things though! I never really thought of viewing it like that because I often end up seeing what others have made and think to myself, wow, that's amazing... I can't possibly do anything like that >.< and it sorta makes me feel like crap xD I'll try to compare myself to myself rather than to others from now on :3 Thank you! Have some *hugs back* :D

I can totally believe that RPG Maker is harder than it looks because I have one of the versions on Steam that came in the same bundle as Tyrano, and I loaded it up one day without having looked at any tutorials, and I just thought O.O that looks terrifying xD And I've never gone any further with it, haha.

Yeah, I couldn't have wished for a lovelier, harder working, more supportive team :3 Everyone was incredible!

Don't apologise anyhow x3 It's totally fine with me, haha. I'm happy to hear from you ^-^

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Ramblers unite! *high five*

Hehe, yeah, Nine's expressions were super cool. I think the unimpressed ones were my favorites too because of how funny they were xD

I totally get you on the working on teams for a game jam! The Dream Drinker is a game I also made with a team and it was a great experience plus I didn't go insane by trying to make everything myself in such a short amount of time lol.  And by all means, if you guys end up wanting to make something for the Valentine's Jam, I'd love to help you with the writing! (Maybe even some simple art) <3 Also, yaaay, dialogue-writing lovers unite! *high fives back*

Glad I'm not alone in wanting to date Kiol, hehehe. I feel sorry for them too, they must have gone insane listening to other peoples' problems for such a long time ;__;

Aaah, I see, so the expression changes are what makes it tricky to mute the voice lines when skipping! That makes sense! But I totally understand, I think I'd prioritize the expression changes as well over muting sound when skipping, to make it simpler! 

Definitely, the more you do something consistently, the more you improve! Be it writing, drawing, or other skills! Still, I totally relate to you on the feeling bad when comparing myself to others. Sadly, my inner voice sometimes does it at times (inner voice noooo!) but I try not to let it win! >:3 I think it's always better to compare yourself with your past self since, that way, you see just how much you improve and don't dismiss your improvement! After all, everyone improves at their own pace ^w^/

Yeah, RPG Maker can look really intimidating for beginners :'D I made the mistake of making something that included not so beginner friendly stuff and got frustrated, but I eventually want to try making something again, just much smaller! So that I can get experience and improve slowly but consistently <3

Your team sounds like a blast, it's nice to hear (or read, rather? lol) that you guys had a lovely experience making this game together! \^w^/

Thank you for this nice rambling-chat, I had a lot of fun!!! >w<

I'm always up for chatting on Discord or Twitter if you ever want to :D Hope you have an amazing day!! <3

(+1)

Yeah, they just kinda ooze “for fuck's sake” xD

And man, yeah, it does take a hell of a lot of weight off your shoulders if you're not trying to make everything! I'm certainly no artist, so I struggle badly when trying to come up with UI and stuff. And even if I have decent-looking assets from a sprite pack I've bought or something, it's just not the same as having original assets. It's nice to have assets that are actually unique to the game and more versatile in use. There's no way on earth I could have made Limbo Line the way I envisioned it with stock assets. It just wouldn't have been possible.

But yeah, you're welcome to hop on board the crazy train with us if we do end up doing something for a Valentine's Jam x3 The more the merrier!

Yeah, it's a tough one because it is annoying to have the voice lines continuing to play >.< I should really just ask the software devs if there's another way around it where I can keep my mid-sentence expression changes and still stop the voices from playing somehow! Cos you're right, I definitely wanna keep prioritising the expressions because I've come to really love having all those changes going on, even if it does take ages to code them in x3

It's so easy to wind up feeling bad comparing yourself to others >.< I tell myself time and time again to just not look. To concentrate on my own stuff and don't mind what other people are up to. But I like looking because it's also inspiring to see everyone's work + I enjoy playing indie Vns as much as making them! So I guess it's a case of finding that balance where you can admire the work of others without it making you feel crappy in yourself, haha. I think your words are very wise though, and like I said, I'm gonna try and do that from now on :3

That's pretty much what I did with SR, haha. I had all this stuff in mind, with absolutely no idea how to execute it, and everything was learning on the go. At one point I was thinking... why did I start out so big? T_T There's so much I would change about SR now that I have more knowledge, haha.

Just accepted your Discord friend request :3 You can always message me on either, but Discord is probably better because I sometimes end up forgetting about Twitter >.< haha.

Happy Wednesday to you!!

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Thank you for accepting my discord request! ☺️ I replied to you there to avoid spamming your game page any longer with my walls of text xD 

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I wouldn't have minded the text walls on the page, but I know what ya mean xD I'm just about to dump one on you on Discord, haha. Text wall ahooooy x3