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(+1)

There are quite a few bugs to fix, I'm on it. Some features though are hidden because they were not intended to be released in this jam, such as the edit loadout screen and more. 

Eventually, I intend to put players against players in multiplayer arenas. So I'm interested in this quote from your comment, " and the surprisingly slow speed of your own bullets makes lining up shots kinda awkward."  

I've tested different speeds of bullets and kinda have a range of where I think it's good but. Maybe it should be faster? I'll check that out too.

Thanks a lot for the feedback...

(+1)

Yeah I figured some things were still WIP so I didn't plan on bringing it up as an extensive issue.

I think the speed may just be something I not used to, like I said I don't usually play any sort of bullet hell games. So I'm just not used to having to give such a lead on shots. The minigun (I can't remember the name of it) felt really slow, but I imagine that's the only way to make it not OP. There were multiple times though where I would get killed because I'd end up burning through an entire clip of ammo to take out one enemy. And by the time there'd be enough bullets bouncing around to kill an enemy I'd end up getting killed too. One time at the start of the second campaign I was actually hit as soon as I respawned because a bullet from my previous attempt had managed to bounce back to the start.

It's hard to balance that sort of thing and I don't have any real advice on how exactly it should be fixed, sorry :(