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(+1)

The sound and music was great, I think I go to the same website for music that you do (FreePD music).  I'd have liked to see something going on with the terrain with hills to give the player an advantage or trees and rocks to protect from arrows.  Also, the look of the UI could do with a bit of love.  Maybe upgrade somehow from the default grey boxes and indent the text from the edges a bit.

The sound I actually got from Zapsplat, and the music is all Kevin Macleod (as per jam submission tradition).

I did think about doing more with the terrain, but seeing how much grief it gives the AI in Total War, I frankly did not even wanna touch it. The AI is bad enough as it is lol. I want to eventually have terrain affect battle and even implement seiges, it's really just a matter of I need to improve my AI skills first.

Out of curiosity would you be able to recall which areas of the UI needed more text indenting? Like in the unit info panel, tooltips, etc.?

(+1)

I think the main problem was on the front end before starting the game.  The text explaining the mission seemed crammed to the left margin.  This part especially could use a larger panel or maybe a border.  It might save you some time and work if you buy a GUI pack from the asset store.  I bought this one in a Humble Bundle but it might not suit the style of your game.

https://assetstore.unity.com/packages/2d/gui/gui-pro-kit-fantasy-rpg-170168

Ah gotcha, yeah I didn't touch any of the UI outside of the battle map, I should fix that. I really only requires me changing the value on the left margin so it would be quick.

I've looked through using GUI packs available online, and frankly I found they either don't fit the style I'm going for, or they were just as annoying to work with as making my own. So thanks for the suggestion, but even the UI packs I use that do kinda fit the style I'm going for, aren't ideal.