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I think the main problem was on the front end before starting the game.  The text explaining the mission seemed crammed to the left margin.  This part especially could use a larger panel or maybe a border.  It might save you some time and work if you buy a GUI pack from the asset store.  I bought this one in a Humble Bundle but it might not suit the style of your game.

https://assetstore.unity.com/packages/2d/gui/gui-pro-kit-fantasy-rpg-170168

Ah gotcha, yeah I didn't touch any of the UI outside of the battle map, I should fix that. I really only requires me changing the value on the left margin so it would be quick.

I've looked through using GUI packs available online, and frankly I found they either don't fit the style I'm going for, or they were just as annoying to work with as making my own. So thanks for the suggestion, but even the UI packs I use that do kinda fit the style I'm going for, aren't ideal.