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(+1)

Hey Watabou! Loving htis new app! 

Some feedback i would give would be to allow the grid-scale, even if a little limited. 

Like, a corridor beeing 1x1 Square or 2x2 square. 

That's not a big problem for, exemple, VTTs where you can export the image without any grid and adjust the grid there, but more options, more customizations are normally always good! 

Anyway, really loved the app!

Last thing, and, this may be a stupidity of mine, and feel free th point it out but, the tags on the generation tab, aren't as clear as they may seem. 

Maybe having a mouse-hover explanation of what kind of "thought" that tag will go thorugh, like what is a compact dungeon, what makes a colonnades, or heck, even some simple things like T reasure. Does it generate a room with treasure or the whole dungeon will be like a vault of treasures? 

I know, it may be stupid, and entitled, and i truly love your work. Your work helped me on SO MANY FREAKING DND SESSIONS where players randomly walk into a town i haven't prepared nad your medieval fantasy city generator saved me, or the villlage generator.

And this one, i just feel it could have a little more explanation on what each tags what options do you know? Some are pretty organic, while others, aren't.

Anyway, sorry to bother, and any grammar errors. English isn't my native ^^"

Thanks!

Regarding the grid: do you mean just to add an ability to make it smaller (like in Procgen Mansion)? I can do that, the only problem is that a smaller grid will make maps even noisier.

Regarding the tags: 

You can get some very short info about what effect each tag has by shift-clicking it.

I wrote about this feature in the release post when it was implemented, but it's not mentioned anywhere else. I will fix it by adding a hint text in the Tags window.

(+1)

Ohh thanks! I really didn't knew on the shift thing =P
Hmm the thing about the grid, is that, sometimes we generate a map that is just juicy perfect. BUT as the grid is a 5x5 square per tile, it end up beeing too small sometimes.
The way i've worked around it for now, is exporting gridless, and importing into Roll20 (Soon Foundry, because... Ican't with some roll20 bs anymore) and had to spend some time trying to align it. 
Having the option to export the with an grid already formed size-appropriated grid (like, instead of a 5x5 corridor with one square, having two squares making it 5x10 for exemple) would easier the transition. 
But, it may be just too much work for not much of a gain, and, as you pointed out, make the map too noisy. 
It also may be just my mind that gets that basic mindset of 1 square =  5x5ft ^^" (Through the details, that are generated, debris and the like, seem to assume a that kind of scale.)

Anyway, really loving your apps, seriously, you're a godtier on making those kind of apps.