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(+1)

has a nasty tendency to ignore the jump-button (even when the character is standing still)

I imagine this happens because the character is under a very low platform, as the character's hitbox is 16x16, if there is a platform on top he cannot jump

(+1)

tried again, but that doesn't seem to be the main factor.

However, it seems that the collision system can't differentiate between vertical and horizontal collisions (meaning you can't jump from a corner because the raised step or wall that forms the vertical part is treated as a too-close-to-the-character ceiling)

Thanks for the feedback.
Unfortunately in this version of the GBStudio i can't change the hitbox.

but as soon as the next version comes out I'll fix it as quickly as possible, again, thanks!

:)