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(+1)

thanks for the report! this appears to not occur every time you talk to him, we're trying to hunt this bug down for the Post Jam version, though

(+1)

I think the bug occurs when you try to talk and hit a character at the same time.

(1 edit) (+2)

had what appears to be the same issue: seems that (when dialogue is originally triggered by an action and not Z) during the first frame after exiting dialogue the z-press status is stale triggering an immediate restart of dialogue (but you can still move by one pixel every time and slowly crawl away)

(+1)

This is helpful; thank you!