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This game is a perfect blend of simple yet frustrating, creating an addictive high octane runner. I played it on my Game Boy DMG, so the ghosting of the spikes made them hard to see sometimes. In level 0 I found the music repetitive, especially since I died constantly and the music resets on death. But on level 1 felt like the music was woven into the level design; there is a slide in the melody that syncs perfectly to the top of the first block stack where you have to not jump to be able to jump and avoid the spike. I haven't beat that level yet, but I will definitely try! If the rest of the game is that perfectly in time with the music, this is one of the best Game Boy arcade games I have ever played, way more satisfying than tetris! Awesome work!

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Thanks so much!! Ah yes, I should mention in the description about the ghosting for the DMG. I have tried it on an Advance SP which worked much better, and I am yet to try it on Color / Pocket so not sure about those yet. As for the timing to the music, ideally in these kinds of games the player movement would perfectly match the tempo of the song so everything would be in sync, but I couldn't find a way to do that due to limitations of the Gameboy. However, I did try to build the levels around the music as much as possible :)

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It shows! Great job, really impressive!