Those are all good suggestions. I would have thought that 3. was there already ;-) At first I didn't want to overwhelm players with not-necessary numbers, that is why I had omitted health points; but I believe it is disturbing some players.
more suggestions:
1. when u see the enemies potential damage, take into consideration your damage reduction (thoughness/armor)
about this, i have a question
once, if i remember correctly, i had 9 damage reduction
when i put mouse above an enemy, it said "damage 1 to 4", however, i did take a little damage
why/how?