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(2 edits)

suggestions:

1. would be very useful a counter that says how many summons u currently have

2. show current/max health

3. spell descriptions should say their cooldown

Those are all good suggestions. I would have thought that 3. was there already ;-) At first I didn't want to overwhelm players with not-necessary numbers, that is why I had omitted health points; but I believe it is disturbing some players.

more suggestions:

1. when u see the enemies potential damage, take into consideration your damage reduction (thoughness/armor)

about this, i have a question

once, if i remember correctly, i had 9 damage reduction

when i put mouse above an enemy, it said "damage 1 to 4", however, i did take a little damage

why/how?

Because damage is never reduced below 1. In other words, if you were supposed to take some damage, you'll always at least suffer 1 damage.

what about taking into consideration your damage reduction to show the possible damage the enemy can deal?

oh, and the messages saying u received damage, could say how much it was

same for damage u do