Thanks @4mica! I'm glad you like the game. Happy mercenaring!
smelc3
Creator of
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Ah damn, it's a glitch in my random map generation algorithm. I did remember it should normally check any generated map for a path between the starting point and the exit, and discard the map if it's invalid. Normally this was tried 10 times before failing, but the generator was good enough that I never witnessed three failing tries in a row, so the 10 times was normally perfectly fine.
Sorry :-)
Hey insomniac_lemon, thanks for the advice 👍
Unicode characters can go a long way indeed, but... you need to have a bitmap font that has all the ones you want to use :-) The one I used for Dungeon Mercenary was quite complete w.r.t. to others that were available, but it was really years away from the font you have in a browser.
Interesting point about the too many hovers. I had never thought of that.
Thanks for your feedback, very much appreciated 🙏
https://smelc3.itch.io/rogue-vs-evil was the follow-up of Dungeon Mercenary and works on Android, but there were early technical choices that made supporting Android well quite tricky :-(
Who knows, maybe I'll do another game one day. After Rogue vs Evil, I had planned to stop, and finally I published https://smelc3.itch.io/pixel-card-wars
All my games were dragged down by a clunky UI (UI is hard!) Maybe one day I'll do a UI-less game, such as an infinite roguelike without levels (infinite flat map?). But it will be using another tech than Rogue vs Evil, because I always like to learn something new 😸
Hey EruditeFigglebottom, thanks for the encouragement, but I indeed stopped developing this game since quite a while. I had written a little postmortem regarding why I stopped it; http://hgamesdev.blogspot.com/2019/01/this-is-end.html
Maybe that will interest you! Cheers and enjoy other games! 😄
This is impossible in Dungeon Mercenary but the game I did afterwards (Rogue vs Evil: https://smelc3.itch.io/rogue-vs-evil) is basically Dungeon Mercenary with pixelart graphics and slightly simplified mechanics. I never pushed it as far as Dungeon Mercenary though, because of lack of interest from players 🙂
If I remember correctly, the scores are stored on the GameJolt version: https://gamejolt.com/games/dungeon-mercenary/151692 because GameJolt provides a persistent state API.
Or alternatively you can use the desktop version.
Hi Flowershirt, thanks for your kind comment 🙏 No update is planned for the moment.
The desktop version of the game features saving progress. At the time I wrote this game, I don't think itch was providing a way to store data for the browser version. I could have done it with browser-storage but it's a bit cumbersome for technical reason; that's why I didn't do it.





