Thanks for playing and for the report. I'm trying to think of some ways to deal with random combat which is the norm in these games, for now there's a glowing crystal in the UI which indicates how soon a new fight will happen. And yes, the battle difficulty is very rough at the moment. Can you tell me if you found it too hard or too easy?
As for the crash, it seems that the End Turn button could be pressed at times I didn't want it to be. It's fixed now in the new version, thank you again.