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Name your folders, DD21 build tells me nothing among the others (also New Unity Project Configuration). I'm not reading the greeting wall of text. The button at the bottom to start the game is not obvious. Thanks for having Alt+Enter. There's no "Pause" menu, which, along with sounds still playing on alt+tabbing, is horrible. "[E] Credits" doesn't do anything. I don't like having 50% of my screen masked and the other 50% having a grainy filter with 1m of visual distance. No mask would be fine. I wanted to change the mouse sensitivity. [E] doesn't do anything at all until randomly it does, then 3 screens change and I'm with a mask somewhere else again, which is too random to get me to be afraid. Saw a light in the second room, ran into a corner on the opposite side, it disappeared, ran around the  room with the columns for good 2 min, then fell off somewhere into blackness. Also no way to exit the game or minimize.

There's potential after some heavy reconstruction. Judging from the other comments, though I haven't even played the game yet.

Yar, most of the ingame menu stuff isn't functional at this time. I focused more on the core assets and gameplay to get a single, complete, gameplay loop in before I started putting in the player menu, intros, polish, et cetera. The locked regions don't presently display their locked message, which results in nothing happening when you hit E on them; sorry.

The IG Menu is liable to send the player back to the Main Menu room while saving their previous position and scene to allow you to access options by the WoH-computer desk. I might need callouts for a couple of seconds over those positions just so the player knows that they have to move around the room to access various parts of the game.

Thanks for checking it out and the resulting feedback though. I've added your feedback to my devlist to ensure I don't forget any of it.