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Thank you so much! i had literally no plan going into this and was learning unity during the project lol. i definitely got a LOT of experience in gamedev and jams and i am really excited for the next one!

1. about movement, i was trying to get teleporting working, but i completely ran out of time, having no plan meant i ended up coding/implementing most things on the last day of the jam (the order timer, order number, title screen ui, and fixed up some of the textures that were bugging out)

2. for movement, i play a lot of vrchat, so i like being able to move around, but i definitely get where you're coming from. not moving was originally the plan, but then i spent a bit trying to figure out what scale it should be (some people have a full room to move around in, and others only have a tiny square.) and i think scope creep kinda got me here and i started thinking of a ton of ideas and decided the only way to fit them all would be to move around (which i only got a few done lol)

3. it was a last minute decision to have a store, mainly because my idea for an outdoor bonfire would have been to serve forest animals (foxes, deer, squirrels, and bears) i didnt have enough time to model / animate them and i couldnt find a good replacement, and thats why the customer ended up being a box that changes color

4. thanks! setting up the trees was really fun and i probably wasted a little too much time on that lol. and for the font, i have no excuse other than just lack of time

you have definitely lit a fire under me to make more, thanks :D

Time certainly gets the best of all of us on these, but it makes us better planners for the next project!

I hope you'll take a quick minute to check out my submission, rate it, and give it a comment.

Thanks!