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FlameReach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN - Is the game enjoyable or satisfying to play? | #142 | 1.789 | 4.000 |
CREATIVITY - Does the game include something unexpected or innovative? | #148 | 1.789 | 4.000 |
THEME - Does this game represent the Autumn theme well? | #154 | 1.789 | 4.000 |
AESTHETIC - Does this game have a great atmosphere or mood? | #159 | 1.342 | 3.000 |
OVERALL - Is the game just objectively good? | #159 | 1.342 | 3.000 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #171 | 0.447 | 1.000 |
ACCESSIBLE - Does the game have good OS platform support? | #171 | 0.447 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like what I see in screenshots. Surely it is a very good game. Unfortunately I can't rate it due I don't have a VR headset and I'm unable to play it. Consider making a non VR mode for people in my situation! However, Good job!
Thank you for making a VR game! It was well done, even though you had less than the full time. Since many may be unable to play your game, I'll give you some extra feedback!
1. You should always warn players to remain seated if using continuous movement in a VR game. I believe this is a MUST because motion sickness can affect anyone. I played using HTC Vive in room-scale and got sick after about 10m.
2. A related point, I didn't feel moving was even necessary. You could have placed everything in reach. Movement was really just a pain that didn't make the game any more interesting.
3. Why not outdoors? A fire inside doesn't make sense, and having the action take place around a campfire would have added a lot to the aesthetic of the environment and feel of Autumn.
4. The main menu scene is GREAT, but the bland UI/text ruins it. It only takes 5m to find an appropriate font on dafont.com and give your buttons a background/color.
PLEASE KEEP MAKING VR GAMES!
We need more of them and we need to get better at making them. Good job! :)
Thank you so much! i had literally no plan going into this and was learning unity during the project lol. i definitely got a LOT of experience in gamedev and jams and i am really excited for the next one!
1. about movement, i was trying to get teleporting working, but i completely ran out of time, having no plan meant i ended up coding/implementing most things on the last day of the jam (the order timer, order number, title screen ui, and fixed up some of the textures that were bugging out)
2. for movement, i play a lot of vrchat, so i like being able to move around, but i definitely get where you're coming from. not moving was originally the plan, but then i spent a bit trying to figure out what scale it should be (some people have a full room to move around in, and others only have a tiny square.) and i think scope creep kinda got me here and i started thinking of a ton of ideas and decided the only way to fit them all would be to move around (which i only got a few done lol)
3. it was a last minute decision to have a store, mainly because my idea for an outdoor bonfire would have been to serve forest animals (foxes, deer, squirrels, and bears) i didnt have enough time to model / animate them and i couldnt find a good replacement, and thats why the customer ended up being a box that changes color
4. thanks! setting up the trees was really fun and i probably wasted a little too much time on that lol. and for the font, i have no excuse other than just lack of time
you have definitely lit a fire under me to make more, thanks :D
Time certainly gets the best of all of us on these, but it makes us better planners for the next project!
I hope you'll take a quick minute to check out my submission, rate it, and give it a comment.
Thanks!