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The music, what there was of it, I did like.

The puzzles were good, gets a little too...track-the-orders-of-operations-effectsy for me. i'm not sure what is gained from the isomorphic perspective? it actually took me a while on the 2nd/3rd puzzle to realize the objects were all just rotated reflectors, i thought they might have been splitters or something. i think top down grid would have been clearer and made it easier to reason about.

and sandbox wouldn't work for me :(

There is nothing gained from isometric perspective, but I don't think that's actually the point. Isometric view is just a different art sytle, and because I've never done it before I decided to make one now.

The mirrors are introduced at level 4, and you probably got confused on level 5. There is no better way to explain this, other than it's just isometric, and isometric can be confusing for some people.

Can you please explain the "sandbox not working" in a bit more detail? I had two people (including you) saying that it doesn't work, and three people (including me) saying that it works.
Please provide some pictures if needed, or just simply explain the problem in a little more detail so I can avoid it next time I make a game.

Thank you for playing it!

maybe it was user error, but clicking on the mirrors or drag/dropping them, just had no effect.

Have you tried pressing the arrows?

I didn't have time to implement drag and drop, but you can get access to the items/blocks by pressing the arrows on the top-right side of the level.