Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi, I actually dropped on twitch like five minutes before you got my game at random, but without an account I couldn't write in the chat.

You aren't the first having an hard time understanding that leaves should go on the white patch on the ground, and the station (the thing protruding from ground) is there to recharge the battery (which shows in the bottom right cornere where you had the facecam, so I'm not sure you got to notice the battery meter either).

All in all I'm happy with the movement, and I'm glad you liked it, but got to mark down lot of things I should care more about next time. I saw you very confused, and felt clearly that every bit of it was on me. And "you should read the description" it's not a valid argument, as a game as simple in concept as mine should be most intutive to play. Besides, I'm a master of skipping description too :D

Thank for you time and rating!

(1 edit)

I think having to push the leaves in a small zone like that was a little hard... Maybe if you had something like a driveway, and you wanted to get the leaves off of the driveway, this would be way more intuitive to the player. Just a thought

It was one or the other.... or one of the other two game modes I get to play with before having to choose one. There where optimization problems either way, so he area has to be small, and clening an area so small would have been a two second affair. My initial idea was to make you replicate shapes more and more complex as the levels went on, almost a puzzle, but there were some many things to fix.

Thanks for your thoughts anyway, apreciated!