Hahaha. The Edge Lord! Well done. This was a fun puzzle platformer with an engaging final boss battle. I'm glad I saw your tweet with some gameplay, because it made me want to try this out. I wasn't sure I'd have found it otherwise. The thumbnail doesn't really do it justice. I think if you replaced it with a gif of the same small bit of gameplay you shared on Twitter, more people would be interested in checking it out.
I thoroughly enjoyed my 4 minutes with the game. And although the boss wrecked me about six times in a row, I was always happy to jump back in.
For such minimal art style and animation, all of the movement felt really fluid and your collisions were on point. The bounce back felt just right and the dash was fun to do.
A few thoughts on alterations:
- Swap the orange color drill. Doesn't have to be metallic looking, but I couldn't stop seeing a spinning carrot. I like that it's a pop of color, orange in a cone shape is just too close to a carrot.
- In the boss fight, there was no real reason to dash, because you can spam the projectile attack as fast as you can press the button when you're close to him. Maybe put a cooldown on it? That forces you to use both attacks.
- I was going to say you could use the same particle effects you used for the dropping lava balls to put on the gravel throw and cannonball blasts to give them more life, but I realized that might just be the sprite animation itself. Either way, a few more sprites, or have the object randomly spitting out similar colored chunks in its wake and it would help sell the weight of those attacks more. Even if you just had it coded so the gravel chunk got thrown out at a random x and y scale.
I gave this one of my top ratings in the fun category. Each little room was a great experience. I only wish there was more to explore. It seemed like right when you were beginning to give more complex puzzles to solve, it was time to take down the Edge Lord ... again. Great boss name!
Good work, you two. I really enjoyed it.