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Created the same pieces you were working on as well as other variations of stretched and transition pieces.  Also created a dedicated downhill water piece, renamed the collection to meet with my new standards, and designed 2 larger curves for paths.  I will upload them some time this week I'm sure.  Here's a screenshot.


To be honest, this pack has gotten more complicated to use than it was originally intended.  I think it will be ok once Assetforge allows grouping, but I may end up bringing this pack back to my original idea of an outdoor puzzle level pack that uses a noticeable grid-based format.

I see Assetforge as an amazing tool, but not meant for nature.  Unity and Unreal both have built-in tools meant for that.

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sure - Unity and Unreal both have. Godot to my knowledge doesn't. I am using an AssetForge -> Blender -> Godot pipeline here.

Gotcha.  I did add more pieces to the kit.  https://itch.io/t/256082/hill-terrain-collection-updated

I was thinking about creating other biomes that would be compatible with this one, such as beach, desert, mountains, and floating isles.  Let me know if there are any pieces you'd like.