Really polished game! The character designs and audio especially stood out as top notch. I feel like the weakest part of it are in the core gameplay and the level design. I found the controls a little finnicky, the character is floaty and the wall jump is unreliable. This made replaying the levels frustrating, since a lot of the levels seemed to be designed to be a path towards an "arena" at the end where you can actually collect the souls, but if you die at the end (which was pretty common due to the spirits erratic behaviour) you have to do the path all over again. I feel like it would've worked better if it was either a traditional "get to the goal" platformer, or an arena style "you are dropped into this area, get X amount of souls without dying" type. Having it be both, with no checkpoints in between, was a little frustrating, especially due to the slippery controls. That being said, the excellent polish, funny writing and charming graphics made it an enjoyable experience. Good work everyone!
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Thanks a lot ! :)
You're right. We had quite a lot of feedback on the player controller which need more polishing and on the difficulty of the level that need to be dialed down a bit to remove some frustration. I'm considering adding a checkpoint at the start of arenas and starting the timer once you reach the soul (or make it more generous).
Thanks for the play & the feedback ! Glad you enjoyed it :)