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Heya bud, figured I'd pop in & give you some info & insight. I had a killer time with this game the first time I played it, & hearing that there'll be a massive update soon is exciting, but there's a major problem with all this (for me, at least), which is that it doesn't run on Mac. As much as I'd hate to stack more work on your plate, that feeling is outweighed by my desire to play your game more. If it's simply impossible, that's fine, but I figured I'd let you know so you could follow up on it, one way or another.

Thank you!

It's not impossible, but after looking into it some time ago I did figure out that it was an enormous pain, to be honest... I will give it a fair shot after the next demo comes out, but I'm afraid I can't promise anything when it comes to Mac.

So yeah, "I'll see what I can do" is the best I have for now, sorry...

Thanks, man. It means a lot to know you have & will continue to work on this. I'm not sure how useful this is, but the main hangup on why I can't run it on Mac, even with an emulator, is the use of DirectX, which simply can't even unpack itself properly. You probably know this already, but to the best of my knowledge, Unity is a pretty simple solution, although switching engines can't really be called simple. Another thing you could try is to take the DirectX Library, fully parse it, & have it be a separate library within the file, but that would take a pretty decent amount of both time & RAM to do on your end.

Oh GameMaker should be able to handle it! At this point switching to another engine is not happening anyway, that would require an enormous amount of time with more cons than pros for me.

It's a bit worrying that even an emulator can't run it, but it's good to know the cause at least! It looks like I have my work cut out for me. Thank you, I'll make sure to look into that as well! ^^