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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

Creator of

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Oh lol no problem, thank you! ^^

Sorry, I'm not sure which page you're referring to!
Don't hesitate to post a screenshot if that helps ^^

Thank you, Merry Christmas to you too! ^^

And no problem of course, I'd rather you don't ruin yourself for my sake. Take care of yourself!

The shapes during normal fights are one of the main features of the game and are here to stay, I'm afraid! Though there is a lot of balance work left to do, for sure.

Does alt+tab not work for you? I just tested it and I have control over everything after tabbing out of the game. If you have more info on this bug, I might be able to fix ^^

Ooh you're probably playing the Itch.io version! This one is old and didn't have the volume sliders. They've been implemented in the newest one.

Mmh... I don't know what to say about your keyboard being locked though, I can tab out of the game just fine, but it's a bit worrying for sure. I'll take any info you have! If I can understand what's happening, I might be able to fix it in a future build ^^

Opening the inventory and clicking on the "settings" tab will give you access to volume controls ^^

I'm able to tab out of the game without issues with alt+tab, could you explain what happens for you?

BE Witches will be released on Steam eventually yes! I don't have a release date currently.

Here is the Steam page: https://store.steampowered.com/app/1448620/BE_Witches/

Not every track has been released yet, but you can find most of them here:

https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

Thank you!

There's been a huge update in October actually! I've been releasing new builds monthly since to fix various bugs and improve all sorts of things.

This is all Patreon only stuff though. I do plan to release one last free public version once more work is done, but that's the gist of it so far ^^

You won't be able to transfer your save from the itch.io demo to the patreon one, there's been way too much change since ^^

You will be able to once you beat the story, yes!
There will be a sign in the final room explaining how to ^^

Hey, thank you for playing!

I will say that the new demo does a much better job at introducing gameplay elements over time (it's currently Patreon only but will become public eventually).

The one you played... Let's say it was more of a proof of concept than anything.

Thanks again! ^^

lol I might go purple yeah ^^

Thank you so much, I'm glad! ^^
Since there are a lot of characters, I do want to add some way to level up faster in a future version, for sure.

Aah you know what, I didn't consider that the save room being red could be interpreted like that. I might have to make it another color then!

The overworld sprites will change based on rank yes! Though I can only guarantee a change at rank 3 and 5 currently since it would be a lot of work.

Sorry about the mushroom tunnels thing, that's a bug I wasn't aware of... I'll make sure to fix this in the next version.
You won't be able to get back inside normally, so for now you'll need to use debug mode to get back inside:
Hold Enter and Left shift, then press F2 and you'll hear a jingle indicating that debug mode has been activated.
Then, press Left control to enable the ability to walk through any door (you'll need to leave and come back to the current room for it to take effect).
I recommend pressing Left control again once you're done to disable that mode, and then doing the same key combo as before to disable debug mode (Hold Enter and Left shift, then press F2).
I also recommend saving in Biscotti so this doesn't happen again!

Sorry about that! This minigame has been causing a lot of people that same issue.

I'll be adding a way to autoclick, but I'm also considering extending the timers/slowing down the mushrooms in some patterns.

Currently items aren't registered, kill count isn't saved, crashes can occur... So yeah the almanach requires quite a bit of fixing still, sorry about that!

As Bareon said Klehss can only be unlocked through that process in the current demo. I'll have a new build very soon where this problem is fixed!

Cerelea should be revivable after you finish the story, I'll check and make sure that's the case in this upcoming build!

It's as mixamasl said, though "sometime in 2024" is as close as I've got for a release date for now!

Some of the bricks are discolored. Try grabbing these!

I'm thinking about making these bricks a bit more obvious in a future update.

Thank you for the bug reports, I'm working on fixing these ASAP!

The second trinket slot is currently bugged and will crash the game if any character has something equipped in it. I'm 99% sure this is the crash you're getting.

This will be fixed in the next version, sorry about that!

Sorry about that... I do plan on adding a hint system for non optional puzzles, but didn't have time for it in this version.

Thank you for telling me, I'll look into fixing this!

There are 12 in total!

Sorry about that, this will be fixed in the next update! The second trinket slot is currently bugged. If you've equipped a trinket on any character in that slot, this crash can happen. Unequipping them should prevent it though!

Hi!
Vuu (B.E. Witches) is in fact the protagonist of BE Witches! :B

Haverping is correct, smashing a star reveals to what star(s) it's supposed to be connected, then to which stars these ones must be linked to, and so on. It might be easier to smash every star and remember which ones are the first to react.

But yeah, these constellation puzzles have been causing a lot of confusion, I'll improve them to make them easier to understand in the future! Sorry about that...

Weird... Yeah, I'll make sure to look into that then. I'm glad you managed to find a workaround for now at least!

Aww thank you so much, that one was a lot of work. I'm glad you like it! ^^

It's as General Shrooms said!

This demo will be available here sometime in 2024, once fixed and improved.

The full game doesn't have a release date yet. I'll need another few years of work to finish it.

You should be able to do that in the settings!

I'll take a look later just in case ^^

Did you find the save room? It should work fine now!

Thank you very much!

The new version lets you recalibrate at any time by pressing tab, I which should help with this. If not, you could also try deleting the settings.ini file in the BE_Witches folder in Appdata/Local.
There have been other reports of cursor related issues though, which I'll definitely have to look into.

Steam will happen once the public version is ready, sometime in 2024 ^^

This and the storage issue have been fixed in the new version!

Sorry about that, this is fixed in the new version!

Sorry I wasn't able to get to this earlier, this is fixed in the new version!

That's a rare issue that some have encountered yeah, sorry about that. I'm looking into it!

Thank you! Yes, that's correct.