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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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Mmh, it might be easier to start a new game, save as soon as you can so the correct paths are created automatically, and then just replace the files following that same path logic! ^^


This is what the path should look like:

Make sure the content of the "Save file" folders follows the correct logic when you paste the files as well!

The full release is still a few years of work away, for sure!

I hope to release the BE update (which I'm currently planning to be the last major update before the full release) in late 2026, but I can't fully guarantee that yet.

You'll have to make a new save sadly... Saves from older versions aren't compatible with the current version in that way.

Or, alternatively, the old version is still up! It should work on that one

They'll be part of the BE update, which I'm hoping (key word, it's difficult to estimate the exact amount of work left currently) to release in late 2026! Sadly the release date isn't entirely up to me this time because of Game Maker 2 related reasons.

Said update will also contain various improvements and fixes, better balance, a bit more story content, finalized systems, and of course some other BE related things.

But yeah, that's the plan! Sorry it's taking so long, there's simply no avoiding it...!

There is indeed a second phase, though you don't have to redo the first one if you lose in the second one. But yeah, that's fair enough!

In any case, thank you for bringing this to my attention ^^

Damn... Have you tried lowering the difficulty to the lowest setting?
I've been considering adding more difficulty options, including a "story only" kinda thing where you can't actually game over. You're not the first person to have trouble against the Angel, sorry about that

Hmm... The way it works is that the lowest your HP is, the quicker it regenerates. This effect is even stronger the lower the difficulty is. If you're still up for trying, I would recommend fully focusing on evasion, without attacking, whenever your heart becomes white (1 HP left) or even red (2 HP left). This will make it easier to regenerate, and you'll be able to observe the patterns as well (In fact, you could even spend a try or two just observing and learning, without the extra mental load of aiming and shooting)! Then, switch back to attacking once your heart has regenerated enough / during an easy pattern.

This is the best I've got currently, short of sharing a save file past the Angel fight and a video to catch up on story...!

Sadly it's exactly as Crimson said... There are a couple temporary fixes listed in the README file, such as pressing F1. It's the best I got for the time being, other than playing the old version

lol

Thank you very much! ^^

Thank you very much! ^^

I will be looking into adding more languages eventually for sure! I'll focus on French and Japanese first after the next big update (in late 2026 if all goes well), and more in late development for the actual full release. Portuguese and Spanish will be part of it for sure ^^

There isn't really any way for the community to help currently, but this might be something I look into once French and Japanese are taken care of if the stars align...!

Thanks again! ^^

No problem ^^

It doesn't do anything! It's just for fun ^^

I took a look!

So, the blue and red info for the 3 part 9 mushroom puzzle won't be available until later in the tunnels.

As for the answer key of the puzzle to the right of the blue mushroom, simply go straight up from the top of the blue mushroom (to room 4H on the walkthrough map)! You'll find a Mush smash minigame there, clearing it will reveal the answer ^^

I can't say I remember the exact specifics right now, but you can find everything you need in the walkthrough! ^^

Here it is: https://www.patreon.com/posts/119207938

Thank you very much! I'll do my best ^^

Oh boy, it's difficult to list everything...

There's still about 20 Monstergirls who need a chibi sprite set, including BE sprites, and another maybe 30 who need a full portrait on top! There's various QoL and fixes left to implement, some mechanics need to be finalized, many cutscenes need to be made, new areas need to be designed, new rooms need to be made, dungeon design, more puzzles and secrets, the story needs to be fully finalized, more Shapes, more items, more tracks, special sequences need to be drawn and coded, optional quests, more menu NPCs, more NPC chibis, new blocks, player spells, enemy spells, unique skills, relics... I could probably go on, there's a lot to think about...!

Playable content wise, I estimate the current demo has maybe 20% of it, but I could be wrong. I'm hoping to release the next big demo (the BE update) in late 2026, though chance is also a factor because of Game Maker 2 related reasons. After that, it's essentially just adding new content for the full game. I definitely have a few years of work left...!

Aw thank you very much! Will do ^^

Aah fair enough, no worries!
Mmh, I suppose there isn't really a reason to not link it there now that you mention it. I'll do that! ^^

I'm not exactly sure what main page you're referring to, but the game is definitely still up on Steam!

https://store.steampowered.com/app/1448620/BE_Witches/

That's the plan...!

That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it,  I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!

Sorry about this, I was very disheartened myself when I found out some people had this issue...

There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^

Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938

Thank you for telling me!
Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!

Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.

That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^

Thank you again!

Understood!
Thanks a lot, I'll keep this in mind! ^^

Adding new languages isn't my priority right this instant, but it could happen in the future! I'm certainly not against it ^^

Thank you! ^^

There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!

I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^

No worries ^^

I'm sorry, but at least at the moment, I have no plans for a mobile version release!

It's in the Itchio version! What the patreon version has that public builds don't is a debug mode, everything else is the same

Thank you!

1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^

2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!

Yeah! You can use the pod in the very top right room of the Rietti plains to go back to Auria and Sablee ^^

Sorry, I have no plans for a mobile port currently...! I don't believe the gameplay would work very well on mobile

Oh then yeah, there's a bunch of new stuff after the ocean now!

It's still a demo, though depending on when you last played it it might have been updated since!

Note that what's mentioned in this devlog isn't implemented yet, it will be part of the next major update ^^

It's just a normal item, it' used in an alchemy recipe ^^

I'm not exactly sure what you mean, but to find the pirates you need to walk all the way north of Sablee, then into the ocean!

Here is the walkthrough if that helps: https://www.patreon.com/posts/119207938)

I would say about on par! Definitely not more subtle ^^

Hello, thank you so much! This means a lot ^^
I've got quite a bit of work ahead of my still (including rebalancing some stuff :B), I'll do my best!

It sure does! Have you looked at the README?

If these workarounds don't work for you, the old demo is still available precisely for that reason ^^

Sadly, I've no choice but to wait for Yoyogames to fix this issue, this isn't something I can do on my side...

Thank you very much! :B

A character's level can only be raised up to a point until you have to rank them up. Once you do, they become able to lvl up further! ^^

Yeah, it's really annoying but there's nothing I can do...

That's why I chose to leave the old version up, it has almost the exact same content and doesn't have this issue.
Though there are also a couple workarounds in the README, did these not work for you?

I would like to translate the game in several languages in the future, but it will be a while before it happens...!

However, there is a walkthrough available (https://www.patreon.com/posts/119207938), you might have some luck translating it to Russian using a translate tool and figuring out what to do next by using that instead ^^

These are hidden among the diamond shape patterns on the walls! ^^
They can be found in both Biscotti and the Rietti forest. Look for a diamond shape with a horizontal seam across, and a vertical seam in the bottom half

There is one at the intersection close to the west entrance of Biscotti