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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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This is a known issue, you can find the fix in the readme! ^^
This version of Gamemaker relies on older drivers, you'll find the link in there.

Or alternatively, I'm going to release the optimization update on December 1st, which is a port of the game to Gamemaker 2. That one doesn't have that issue anymore, so you could just wait for it if you prefer! ^^

That's the plan yes! ^^

Did you mean enemies being able to heal out of the moribund status? If so no, that's just how I want it! Same goes for the player ^^

Coding can be tough yeah!
Generally speaking if you're interested in game dev, it's completely fine to start with very small projects at first. It's a great way to learn even ^^
And being able to draw is a huge plus.

Just gotta take things one step at a time! No worries, and best of luck ^^

Sadly Game Maker is far from perfect when it comes to mouse management...
You could try going to open settings.ini in "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username. Set mouseYCalibration and mouseXCalibration to 0, hopefully that will help but I can't guarantee it!

I'll be posting a new build on December 1st which fixes that issue, but it also introduces a different cursor bug for some people... Kind of a whole story but basically I have imperfect workarounds for that new one, and I'm waiting for the Game Maker engine itself to receive an actual permanent fix.

But yeah, in short if settings.ini doesn't work you might simply want to wait for the new December 1st version! ^^

lol no worries, thank you very much! ^^

(1 edit)

Thank you, I'll check it out later today! ^^

edit: Interesting, it's fun to see someone else's interpretation of the setting! I also didn't expect you'd have gameplay sequences planned out, but you did mention coding it potentially, that tracks. Thank you! ^^

Aw thank you very much! I'm glad you're enjoying the lore, I've got a bunch more planned ^^
And I certainly don't mind, feel free to post it, I'm curious to see! ^^

Thank you very much! ^^

There actually is an indirect lore reason for this believe it or not, but it's still a secret currently :B
The short of it is that it's just how Cowgirls' bodies (and some individuals') work. Sorry I can't give you more right now! ^^

Huh, haven't heard of that before, this sounds like some sort of GameMaker issue / relatively specific to your machine issue where the game got insta minimized which in turned messed with the mouse calibration.
This shouldn't be a problem in the next version, but for now you might need to access settings.ini, which is located in "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username.
You should see mouseYCalibration and mouseXCalibration in there, I assume they might have some ridiculous number associated with them, try setting these to 0 then launch the game again!
If the cursor drifts a bit after that, try to access the in game settings (inventory > settings) change anything then hit apply to force the game to recalibrate the mouse again.

Sorry about that...!

Next is the Night dome! You'll find it if you fully explore the Rietti plains now that you have the SMASH ability ^^

Thank you very much! ^^

They're more of an exception, but various other characters do get extra changes! For example, Rose, Lamia and Dragon. There are (and will be) more of them, it just won't be too common ^^

Aw thank you very much! I'm glad you think so ^^

There will be an optimization update coming out on November 1st (Patreon only, then publicly on December 1st) which will also have a couple new features and enhancements, and then a BE update with more content and QoL improvements hopefully in 2026!

Thank you so much! ^^

I'll announce it on my socials, but Patreon is where I post my full devlogs, it's possible to follow for free ^^
Let me share all my links:

https://www.patreon.com/nosebecc
https://bsky.app/profile/nosebecc.bsky.social
https://x.com/nosebecc

I'll also post something on Itch and Steam when the time comes!

The next one is coming out very soon on Patreon and will become public one month later. The saves are indeed going to be incompatible, but the content will be almost the same since this is mostly an optimization update (with a couple new features). Up to you! ^^

There are! ^^

Aw thank you so much! This really means a lot ^^
I'll keep doing my best!!!

 Maybe you looked a bit too far in the walkthrough, you'll be able to push in the stakes later through an unlocked ability after reaching Biscotti! ^^

You're meant to help her by adding a seashell into the pillar in the room she's in! You should have one in storage (but you can find more in the ocean by clicking the pink shells), you'll need to take it out of storage, open your inventory, drop it, close the inventory, then grab it with right click and insert it into the pillar slots. You'll be able to progress once all 3 slots have a seashell ^^

Thank you! It's definitely a pretty unusual system. Glad you liked it! ^^

No, there's plenty more after! ^^

The color guide gives you all the info you need! Though some experimentation might be needed ^^
I do plan on remodeling the ocean dungeon to make it easier to approach, but in the meantime if you're stuck feel free to check out the walkthrough: https://www.patreon.com/posts/119207938

The Steam demo and the Itch.io are the same! ^^

The Patreon demo also has the same content, but it gives you access to debug mode on top.

I do want to add more languages in the future, but it's going to take some time...
I can't promise anything but I'll do my best! ^^

I'm hoping to get a Linux version ready with the next update, but a Mac version will be fairly more difficult... I would like to of course, I'm just not sure if that'll be possible. Never say never, but I can't make any promises at the moment...!

So the next update will be mostly optimization focused (it's a port from Game maker 1 to Game maker 2) with a few changes. I'm hoping to have it come out soon-ish, within a couple months from now.

The one after that will have a bunch of changes and more boob content (including chibi BE) and will come out in 2026 if things go well!

After that I'm not sure, but my IRL situation should free up a lot which means I'll have more time to dedicate to BEW.

You can open the abandoned house in the top right of Biscotti by smashing the stake on its roof! There's more steps to follow inside but in case you want to figure it out yourself, here is the walkthrough: https://www.patreon.com/posts/119207938

I'm not sure...
$25~$30 possibly

Just fights in whichever newest dungeon you got to really!
Although, there are some trinkets that give the wearer some extra EXP when equipped. One of these is dropped by Ghosts in Rietti forest ^^
Also, whoever ends the fight gets the biggest EXP share!

No worries ^^
It's down to personal preference really! I'm much more interested in toeing that line than actual nudity and sex. Similar to what you'd see in Senran Kagura or Dungeon travelers for example!

Debug mode is limited to the Patreon version, it won't work if you try it on the public version!

There is a hint system which can help you with that! The little exclamation mark button that appears to the right of the map is it ^^

Though if you'd prefer to have the answer directly, the walkthrough can help with that!
https://www.patreon.com/posts/119207938

It's a complicated thing isn't it!
I agree that BEW isn't a NSFW game in the sense you'd expect, but it's also undeniable that it has plenty of NSFW elements. In my mind, "ecchi" defines it best, it's not porn, but it's not family friendly either! It's more or less on the same stage as Senran Kagura or Dungeon Travelers in that sense. I doubt I'd be able to get the game on steam without the sexual content label, given SK has it too...
And then, I also do plan on adding more boob related content. It'll stay in that same realm, but chibi BE and this kind of thing will be the main point of the next big update.

So yeah, for better or worse, I do think the NSFW is unavoidable...!

No, there are no plans for nudity!

I'm sorry, I don't have plans for a browser version...

Aw thank so much! I'll keep doing my best ^^

Thank you so much! ^^

That's normal, Axelle will be a flying character like Ghost or Fairy ^^

Oh no worries there, I've been working on it for years and I won't stop until it's finished ^^