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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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Nice! Glad it worked ^^
I did some changes related to the cursor calibration which should hopefully prevent this kind of issue from next build onwards. Thank you for the info!

Hello, thank you for the support! ^^

Mmh... I've never tried using a controller, so I can't say for sure if or how it's related.
Pressing tab will recalibrate the cursor at any point in the game. It could also be linked to your screen's resolution, the resolution you're playing the game at and whether you're playing in fullscreen or not.
This all works on my end, but rare cases like yours have been popping up every now and then and it's been hard for me to test and fix these particular cases. If that's ok, could you tell me your screen's resolution, the version of BE Witches you're playing, and the content of settings.ini in AppData\Local\BE_Witches___VERSIONNUMBER?
If recalibrating didn't work, deleting that same settings.ini file might do the trick.

Either way, I'll look into this! I just had an idea for something I could try, I'll give that a shot.

There is also a much more advanced Patreon demo! https://www.patreon.com/nosebecc

The game is still in active development ^^

I'm really sorry about that, a similar bug has been reported to me not long ago and fixing it is now my priority. It seems to be a rare bug that only occurs for a few people, though the other person didn't have the screen freeze at the end of fights but at other points in the game. The game still ran fine otherwise like you described.

This person seemed to have some luck mitigating that bug by pressing Ctrl + Esc, minimizing then clicking back into the game, but of course that's not a good enough fix and might not even work for everyone.

As for debug mode, you need to still be holding Enter and Left shift when pressing F2. Is that what you did?

If you can, sending me relevant screenshots (before the freeze, after the freeze, anything else that comes to mind) at nosebecc@gmail.com might help me figure out the bug!
In any case, I apologize once again. I'll do my best to have this fixed ASAP!

Thank you very much! ^^

I do plan to include more BE content in the game through the chibi sprites and writing, but also through a certain gameplay mechanic that has yet to be implemented. Though the game will probably remain somewhat slow at the start in that aspect since there is so much to introduce at first!

Thank you! I'll do my best ^^
Adding SFX should help making this kind of thing more obvious too. I'm planning for the next update on May 1st to have a bunch of said balance improvements!

And no problem, I feel like it's the least I can do! I really appreciate you reaching out and taking the time to tell me what you think works and what doesn't, it all adds up to make the game better in the end.

Sorry about that, I do plan on rebalancing a lot of fights. I was pressed for time and ended up making mistakes with some of the fights, especially by introducing too much at once and not properly explaining some mechanics. Fairies in partcular absorb green spells, so you might have been healing her accidentally.

Thank you! There's definitely work left to do. I also plan to add an easy mode eventually.

In the meantime though, the walkthrough does have both general and monsterg dependent tips!
https://www.patreon.com/posts/92141393

Aw shoot, I'm really sorry then, I don't know what could be causing this... Though this does give me a few leads at least.
It might be linked to your laptop somehow, but it's still really strange. I'll do more tests on my side!

If that's ok, do you think you could send me your save file at nosebecc@gmail.com? It should be a folder called "BE_Witches___2024_03_01" in in Appdata/Local.

I don't know for sure yet. I don't see it being less than 20$ though!

Thank you!

That's weird, I've never heard of such a bug... I might have a workaround for now though. If you hold Left shift + Enter, then press F2, you'll hear a small jingle indicating that debug mode has been activated. The same combination of key will disable it! While in debug mode, press F8 to flash the screen white. This might fix your issue for now. I heavily recommend disabling debug mode once you're done!

Hope this helps. I'll look into fixing!

No, the final version will not be free!

Thank you, me too!

I'm doing my best ^^

If you mean transferring your save from the free version to the Patreon version, I'm sorry, but that's not possible!

Sorry to hear about that... But I appreciate you checking in!

Long story short, development is going well. The vast majority of the bugs have been taken care of now at this point. I still need to add some features and rebalance the game though! I'm also in the process of designing more monstergirls, since I need to catch up with the monstergirl polls on Patreon.

I wish you the best! ^^

I'll release a public demo on Itch.io and Steam first, sometime later this year if everything goes well.

It's harder to say for the final version... I don't have a date in mind, but it'll be another few years of work before it happens.

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You're probably missing a few drivers, this should fix it:

https://www.microsoft.com/en-us/download/details.aspx?id=35

Weird, how'd that even happen...

Thank you, it's fixed now ^^

It has monstergirls and boobs, but no sex or nudity!

If you're playing the free version, you'll have to go to the BE_Witches folder in Appdata/Local and manually delete your save there.

The new patreon version lets you do that in the file select screen ^^

Oops my bad, I meant Spiral sand. It's dropped by Jellies in the new demo and by shape fights in the old one.

You'll need to drop Spiral from your inventory, and then drag & drop it onto the sandcastle ^^

If you're stuck, you can find a walkthrough here:

https://www.patreon.com/posts/92141393 (for the patreon exclusive demo)

https://www.patreon.com/posts/walkthrough-by-33962675 (for the old public demo)

Aah, I completely forgot about Win+Tab!

Well in any case, I'll unlock the mouse in the "Stop playing" screen. Not a perfect solution, but better than nothing ^^

Oh lol no problem, thank you! ^^

Sorry, I'm not sure which page you're referring to!
Don't hesitate to post a screenshot if that helps ^^

Thank you, Merry Christmas to you too! ^^

And no problem of course, I'd rather you don't ruin yourself for my sake. Take care of yourself!

The shapes during normal fights are one of the main features of the game and are here to stay, I'm afraid! Though there is a lot of balance work left to do, for sure.

Does alt+tab not work for you? I just tested it and I have control over everything after tabbing out of the game. If you have more info on this bug, I might be able to fix ^^

Ooh you're probably playing the Itch.io version! This one is old and didn't have the volume sliders. They've been implemented in the newest one.

Mmh... I don't know what to say about your keyboard being locked though, I can tab out of the game just fine, but it's a bit worrying for sure. I'll take any info you have! If I can understand what's happening, I might be able to fix it in a future build ^^

Opening the inventory and clicking on the "settings" tab will give you access to volume controls ^^

I'm able to tab out of the game without issues with alt+tab, could you explain what happens for you?

BE Witches will be released on Steam eventually yes! I don't have a release date currently.

Here is the Steam page: https://store.steampowered.com/app/1448620/BE_Witches/

Not every track has been released yet, but you can find most of them here:

https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

Thank you!

There's been a huge update in October actually! I've been releasing new builds monthly since to fix various bugs and improve all sorts of things.

This is all Patreon only stuff though. I do plan to release one last free public version once more work is done, but that's the gist of it so far ^^

You won't be able to transfer your save from the itch.io demo to the patreon one, there's been way too much change since ^^

You will be able to once you beat the story, yes!
There will be a sign in the final room explaining how to ^^

Hey, thank you for playing!

I will say that the new demo does a much better job at introducing gameplay elements over time (it's currently Patreon only but will become public eventually).

The one you played... Let's say it was more of a proof of concept than anything.

Thanks again! ^^

lol I might go purple yeah ^^

Thank you so much, I'm glad! ^^
Since there are a lot of characters, I do want to add some way to level up faster in a future version, for sure.

Aah you know what, I didn't consider that the save room being red could be interpreted like that. I might have to make it another color then!

The overworld sprites will change based on rank yes! Though I can only guarantee a change at rank 3 and 5 currently since it would be a lot of work.

Sorry about the mushroom tunnels thing, that's a bug I wasn't aware of... I'll make sure to fix this in the next version.
You won't be able to get back inside normally, so for now you'll need to use debug mode to get back inside:
Hold Enter and Left shift, then press F2 and you'll hear a jingle indicating that debug mode has been activated.
Then, press Left control to enable the ability to walk through any door (you'll need to leave and come back to the current room for it to take effect).
I recommend pressing Left control again once you're done to disable that mode, and then doing the same key combo as before to disable debug mode (Hold Enter and Left shift, then press F2).
I also recommend saving in Biscotti so this doesn't happen again!

Sorry about that! This minigame has been causing a lot of people that same issue.

I'll be adding a way to autoclick, but I'm also considering extending the timers/slowing down the mushrooms in some patterns.

Currently items aren't registered, kill count isn't saved, crashes can occur... So yeah the almanach requires quite a bit of fixing still, sorry about that!

As Bareon said Klehss can only be unlocked through that process in the current demo. I'll have a new build very soon where this problem is fixed!

Cerelea should be revivable after you finish the story, I'll check and make sure that's the case in this upcoming build!