It depends how long it's been since you played! The newest demo has a lot of new content after the ocean ^^
NoseBecc
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Oh you did it! I'm glad you gave it another shot ^^
I did get some complaints about the encounter rate before yeah, I'm looking into ways to make battles avoidable in certain circumstances. This should help ^^
Being able to hit higher ranks so early is indeed a demo thing! The progression will be different in the full game.
Thank you for sharing your thoughts! I appreciate it ^^
Thank you!
The Shapes can take a bit of getting used to, but they're an integral part of the game! Have you tried lowering the difficulty? Also, different Witches have different Heartpowers. Vuu has stars, Rose has boxing gloves. You might like one more than the other.
I do want to rebalance some of these fights eventually as well as make it so Shapes have less HP at lower difficulties, but I promise it's doable even in the current version ^^
Thank you very much! ^^
As you saw yeah that'll be the case, I'm trying to get these sprites ready for the next big update, whenever that is ^^
I did post some of Zombie's sprites some time ago if you want to take a look: https://x.com/nosebecc/status/1911088699900575769
I understand!
I'll make sure to fix this so it's easier to understand. You have to talk to Vestia, but only after you help Vanille!
Vanille needs you to put Seashells in the pillar slots. There should already be two in place, you need to drop the third one from your inventory and to place it in the slot with right click. If you don't have any seashell, Vanille should have some in storage, or you can find more in the ocean if you click pink shells on the cave walls ^^
lol thank you so much! I'm glad ^^
Not every single track has been released yet, but you can find most of the OST here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost
I'm sorry, but I'll need more context to help you! A screenshot would be good as well ^^
I'll also link you to the walkthrough just in case: https://www.patreon.com/posts/119207938
It's possible to beat her at level 9!
She does take less damage from purple spells though, so you might want to change your loadout. As for general battle tips, swapping characters in combat will restore some health, and high combos have a bunch of positive effects, even more so if you have combo spells equipped ^^
If it's still too hard, you can also lower the difficulty in the settings!
Thank you so much! ^^
I'll try to answer your complaints as best I can. Some fights can be pretty difficult, and figuring out what to do and in what order can take some getting used to. I do plan on improving the balance in various, whether it be about introducing some concepts / shapes later, or reducing shape HP (which giraffe will probably get a slight debuff in that area in the future). So some fights might get even more chaotic than that later in the game, but the balance will be better in the early game and, if all goes well, the player will be better prepared to deal with this sort of situation!
I do plan on introducing fast travel later in the game, as well as implementing a way to simply hold a direction to keep moving that way automatically ^^
Currently that's more or less what levels are I suppose. Leveling will feel much more natural in the full game where all ranks aren't available this early. There will also be more to do and I have some EXP related plans which should greatly reduce grinding!
Your save won't work with the final game sadly, too much will have changed by then. I might add some sort of password skip that gets you to the end of the demo, but no promises there.
You're not meant to get a Power Orb from beating Nightmare! If you open the map menu and look through the various areas / floors, you'll see a treasure percentage above the map telling if you're missing stuff. You should be able to find what you need that way!
(There is also a walkthrough here: https://www.patreon.com/posts/119207938)
But yeah, thank you so much again! I'm glad ^^
Oh, I disagree, I think he's a great match! ^^
Fig wasn't actually drawn by him though, she was drawn by TheHelmetGuy :B
I don't have a date on the BE update yet, sorry. I'm currently waiting on a GameMaker update and taking care of as much graphical stuff and new dialogue as I can in the meantime. I do post monthly updates on patreon if you'd like to follow the development though! Just about everything on there is public.
No worries!
The next big update will mainly focus on BE content but will also have more party events where the party characters talk between themselves, some new quests, optimization, some reworked/improved mechanics and a few other things. As soon as this is done, more story content and new areas will be my primary focus!
I believe the value for ranked up enemies is still in the save files somewhere and can be edited. I'd like to re-add this feature at some point but I don't know what form it will take, or what requirements it will have and such. Linking it to difficulty is interesting but it would also "spoil" the BE which I'd like to be first seen through amplifying your own characters.
But yeah! I'd like this to be back at some point ^^
Aw thank you so much!!! ^^
There is definitely room for improvement, especially at the beginning. I've already redesigned the structure of the Ocean dungeon to be a more concise introduction for example. This and a bunch of other improvements will be part of the next big update, whenever it happens!
Thank you again! I'll do my best ^^
Ooh cute! I do love the pixelated look so you won't see me complain ^^
There is an extension to allow multi mouse mouse support with GameMaker actually, but in any case it would still be too involved for me to add this kind of gameplay and make sure it works with the rest (and keep it in mind for the rest of development), as much as I appreciate the thought you put into this!
No worries ^^
That's an interesting idea!
I've seen suggestion for a versus mode but never for a coop mode before. The problem with both is that figuring out online play and how to properly implement it would be too much time and work at this point... I need to focus on the solo experience first. I'll keep it in mind for later but no promises...!
Ooh, I'd be curious to see that! ^^
I do have some plans for Alma somewhere down the line :B