That's the plan...!
NoseBecc
Creator of
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That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it, I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!
Sorry about this, I was very disheartened myself when I found out some people had this issue...
There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^
Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938
Thank you for telling me!
Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!
Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.
That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^
Thank you again!
Thank you! ^^
There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!
I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^
Thank you!
1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^
2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!
I'm not exactly sure what you mean, but to find the pirates you need to walk all the way north of Sablee, then into the ocean!
Here is the walkthrough if that helps: https://www.patreon.com/posts/119207938)
I would like to translate the game in several languages in the future, but it will be a while before it happens...!
However, there is a walkthrough available (https://www.patreon.com/posts/119207938), you might have some luck translating it to Russian using a translate tool and figuring out what to do next by using that instead ^^
The reward is a yellow version of the boomerang spell. It will be available in other ways in the full game, but it's the only way to get it in this demo!
You don't really need it though, everything's doable without it.
Also, you can press Enter + Middle click to skip a minigame attempt if you want to retry / stop faster ^^
Thank you!
Ah, that fight does have a lot going on. The only way forward is to defeat it!
The heart does regenerate, and the regeneration gets faster the more damage you took, so don't hesitate to stop shooting and focus on evading if needed! You can also spend an attempt or two just observing the patterns to better figure out how to dodge them, nothing wrong with that ^^
I am planning a bit of rebalancing / better difficulty settings in the future, but currently that's the only way...!
The sign at the end of the game does mention the pod and being able to go back to Sablee / Auria ^^
I actually disagree about the clouds and bricks in Auria! The bricks are slightly discolored, but also shake when hovered upon ^^
The clouds are harder to think of, until you encounter these lines of clouds jumping in the background. Although, I'm planning on giving them a better SFX when clicked, and maybe making it so you don't have to click them 3 times to destroy them, that could help.
About the fights, you can always walk back the way you came from when you encounter one, so it's possible to skip them in that sense! Smash also lets you instantly destroy fights if you're 10 lvls or more above the enemy, but yeah that doesn't work on Shape fights, you'll need a Heart dummy for these ^^

