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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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It depends how long it's been since you played! The newest demo has a lot of new content after the ocean ^^

Oh you did it! I'm glad you gave it another shot ^^

I did get some complaints about the encounter rate before yeah, I'm looking into ways to make battles avoidable in certain circumstances. This should help ^^
Being able to hit higher ranks so early is indeed a demo thing! The progression will be different in the full game.

Thank you for sharing your thoughts! I appreciate it ^^

I'm sorry, there is no mobile version...

Unless there is some sort of emulator for android I'm not aware of, this isn't possible... The action can get pretty intense and requires every base mouse button including the wheel, which is why I don't think it would be a good match for mobile.

Thank you!

The Shapes can take a bit of getting used to, but they're an integral part of the game! Have you tried lowering the difficulty? Also, different Witches have different Heartpowers. Vuu has stars, Rose has boxing gloves. You might like one more than the other.

I do want to rebalance some of these fights eventually as well as make it so Shapes have less HP at lower difficulties, but I promise it's doable even in the current version ^^

Thank you! ^^

It's not ideal, but I've heard that some people have been able to run it through Wine!
I'm currently waiting for a new version of GameMaker to come out. Once it does, I should be able to make a Linux version of the game ^^

Thank ye!
Still working on the rest ^^

Rank 6 size will depend on the characters / costumes! :B

Thank you very much! ^^

As you saw yeah that'll be the case, I'm trying to get these sprites ready for the next big update, whenever that is ^^
I did post some of Zombie's sprites some time ago if you want to take a look: https://x.com/nosebecc/status/1911088699900575769

I agree!
This is a one man project for the most part so other languages weren't a priority so far, but I do want to add more in the future ^^

Thank you very much! ^^

The easiest way to get shards after beating Nightmare is to do Shape fights. You can click the Shape card in the Yellow Seal room to spawn as many as you want!
If you have some extra ingredients, you can also exchange them for shards in the restaurant's kitchen, in Biscotti.

Thank you!

There will be some very large sizes yes ^^

There is a difficulty slider in the settings!

But yes, this game can be challenging.

I understand!

I'll make sure to fix this so it's easier to understand. You have to talk to Vestia, but only after you help Vanille!
Vanille needs you to put Seashells in the pillar slots. There should already be two in place, you need to drop the third one from your inventory and to place it in the slot with right click. If you don't have any seashell, Vanille should have some in storage, or you can find more in the ocean if you click pink shells on the cave walls ^^

lol thank you so much! I'm glad ^^

Not every single track has been released yet, but you can find most of the OST here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

I'm sorry, but I'll need more context to help you! A screenshot would be good as well ^^

I'll also link you to the walkthrough just in case: https://www.patreon.com/posts/119207938

You'll be able to rank up again soon!

It's possible to beat her at level 9!
She does take less damage from purple spells though, so you might want to change your loadout. As for general battle tips, swapping characters in combat will restore some health, and high combos have a bunch of positive effects, even more so if you have combo spells equipped ^^

If it's still too hard, you can also lower the difficulty in the settings!

Thank you so much! ^^

I'll try to answer your complaints as best I can. Some fights can be pretty difficult, and figuring out what to do and in what order can take some getting used to. I do plan on improving the balance in various, whether it be about introducing some concepts / shapes later, or reducing shape HP (which giraffe will probably get a slight debuff in that area in the future). So some fights might get even more chaotic than that later in the game, but the balance will be better in the early game and, if all goes well, the player will be better prepared to deal with this sort of situation!

I do plan on introducing fast travel later in the game, as well as implementing a way to simply hold a direction to keep moving that way automatically ^^

Currently that's more or less what levels are I suppose. Leveling will feel much more natural in the full game where all ranks aren't available this early. There will also be more to do and I have some EXP related plans which should greatly reduce grinding!

Your save won't work with the final game sadly, too much will have changed by then. I might add some sort of password skip that gets you to the end of the demo, but no promises there.

You're not meant to get a Power Orb from beating Nightmare! If you open the map menu and look through the various areas / floors, you'll see a treasure percentage above the map telling if you're missing stuff. You should be able to find what you need that way!
(There is also a walkthrough here: https://www.patreon.com/posts/119207938)


But yeah, thank you so much again! I'm glad ^^

You do get to revisit every single area once you beat the demo, don't worry about 100% at the start!

Hi! ^^
There is! The save file is at "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username. If you move the whole BE_Witches folder into the same spot on your new PC, it should work!

Oh, I disagree, I think he's a great match! ^^
Fig wasn't actually drawn by him though, she was drawn by TheHelmetGuy :B

I don't have a date on the BE update yet, sorry. I'm currently waiting on a GameMaker update and taking care of as much graphical stuff and new dialogue as I can in the meantime. I do post monthly updates on patreon if you'd like to follow the development though! Just about everything on there is public.

Are you playing on an older version maybe? They used to be the same but I replaced one with her new sprite about 2 months ago ^^

lol thank you! I'll do my best ^^

That's some high praise, thank you very much! ^^

As mixamasl said there is a bit more game before the end of the demo :B

Aw thank you so much! ^^

I'd say the biggest sizes for some characters could be considered hyper!

No worries!

The next big update will mainly focus on BE content but will also have more party events where the party characters talk between themselves, some new quests, optimization, some reworked/improved mechanics and a few other things. As soon as this is done, more story content and new areas will be my primary focus!

I believe the value for ranked up enemies is still in the save files somewhere and can be edited. I'd like to re-add this feature at some point but I don't know what form it will take, or what requirements it will have and such. Linking it to difficulty is interesting but it would also "spoil" the BE which I'd like to be first seen through amplifying your own characters.
But yeah! I'd like this to be back at some point ^^

Good job!

Just some general advice then, I recommend equipping at least one combo spell! There is a page in the Biscotti shop explaining how they work ^^
Equipping relics can also help!
And finally, there is also a difficulty slider in the settings. Don't be afraid to lower it if you need to!

I'm not too sure I understand, are you having trouble fighting Cerelea? Or after?

You can now add her to your party through the Biscotti save room! There is a sign there that will explain how to access the character select menu ^^

Aw thank you so much!!! ^^

There is definitely room for improvement, especially at the beginning. I've already redesigned the structure of the Ocean dungeon to be a more concise introduction for example. This and a bunch of other improvements will be part of the next big update, whenever it happens!

Thank you again! I'll do my best ^^

This might not mean much if you haven't reached it, but it ends at the Night Dome. It takes about 20 hours to get there generally!

Weird, are you sure you're on B1F of the ocean? Encounters don't spawn in 1F!

That being said, there is also a spiral sand in a secret chest (the button is where the cursor is in this screenshot)

It can be hard to figure out what and how much is acceptable where, for sure!
I'm very thankful to Nate for his videos :B

We'll see! I have some plans for more BE content

lol all good, now you know! :B

They don't currently, you need to get these characters on your party to BE them ^^

You can get more characters in your party through the revival NPC unlocked near the middle of the demo

Thank you very much! I do have things covered on the dev side, but I appreciate it, it means a lot ^^

To be honest spreading the word about the game is probably the best way to help me out! Getting good visibility online is one of the toughest parts for sure

She looks surprisingly happy for having gone through such a bad time lol!
Thank you for the fanart! The crumpled paper look is a fun idea ^^

Ooh cute! I do love the pixelated look so you won't see me complain ^^

There is an extension to allow multi mouse mouse support with GameMaker actually, but in any case it would still be too involved for me to add this kind of gameplay and make sure it works with the rest (and keep it in mind for the rest of development), as much as I appreciate the thought you put into this!

No worries ^^

That's an interesting idea!
I've seen suggestion for a versus mode but never for a coop mode before. The problem with both is that figuring out online play and how to properly implement it would be too much time and work at this point... I need to focus on the solo experience first. I'll keep it in mind for later but no promises...!

Ooh, I'd be curious to see that! ^^
I do have some plans for Alma somewhere down the line :B

Thank you so much! That made me really happy, I'm glad you enjoyed it this much ^^

Feel free to share ideas for sure! I can't make any promises but I'd love to hear them