The biggest obstacle I found in this game, once I figured out how everything works (and especially that just letting the game run while I looked around cost morale), the biggest problem is that I consistently had one too many mages die—first I had was reduced to four right as I got enough research for a teleportation circle, then I was reduced to 6 as I got enough research to seal the ritual. It doesn't feel like I have any real agency; I just send mages on expeditions, hope they return alive, and build things in order.
The art's nice, though, as is the music. They're very atmospheric; they fit each other and the tone of the gameplay. The voice acting was a pleasant surprise, too; it reminds me of the voice clips you hear in some old strategy games, in a good way.