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(+1)

I managed to softlock the game by talking to the boss at the beginning after already talking to them (either just starting too soon after ending the old convo, or maybe I managed to skip the first line before it appeared?). The text box showed up, and almost immediately disappeared (but not before some of the text showed up - that disappeared too), but despite looking like normal afterwards I was still unable to move. If I had to guess why it happened, I’d say the cutscene ended too fast to reenable movement.

(+1)

Oh wow that's interesting. Tested gainst stuff like that quite a bit. Your deffintly the first. Thanks for finding it, will fix it after jam. If you want to keep playing, your progress gets saved btw so you can refresh. 

(+2)

Okay, so I played the game, and honestly it’s pretty great! The gameplay works really well. I know one person said that they’d appreciate a mini-map, but to be honest it feels like the “oh no where the heck do I get this coffee!?!” feeling you get from not knowing where stuff is is a core part of the experience (after all this is a stress simulator). One thing that hurt the experience a little is that the menus and text can’t be navigated with the keyboard - kind of awkward if you’re using the arrow keys (I’m sure an elite gamer would laugh, assuming wasd is enabled, but at least for this game I gravitated towards using a different hand for the items and movement)

(+1)

Interesting take on the mini map. I would have just done a map that shows the layout and not where things are. 

As for the key to advanced dialogue I felt that, I was like I need to do that most of the time, then I fixed all the other things in polish then submitted  it and went played it afterwards thinking, oh yeah I forgot that, ooops. 

Glad you thaught it was good tho!