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(+2)

This was great Wes. I haven't played Hades but I love the idea of a game where you always feel like you are making progress, especially in jam games. Nice variety of upgrades and enemies, the game was fun to play and a good challenge. I also liked how you enemies visually telegraphed when they were about to shoot a projectile to give you a chance to get out of the way.

My feedback would be to have a death animation for the player, have some audio indicator for when you only have one heart and probably have less rooms before making it to the boss.

Overall, awesome job!

(+2)

Thanks for giving it a play. 😉

Yeah, I wish I'd had just 1 more day to get playtesting done. The game only got a handful of playthroughs and I guess a death animation is one of those things you ignore while testing a prototype. And totally agree, a lot of people commented on the game's length being a bit too long. 2 rooms per favor would have been much better than the 3 rooms per favor that's currently in the game.