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I know this reply is very overdue, but I just noticed this message and I gotta!
Thanks for the compliments!! And yeah, the game had some unignorable problems - that is to be expected at times, in game jams. We aimed big with the level generations, and thus some other aspects needed a bit more attention.
And there was sound nearly fully implemented, but due to issues I don't remember well (probably the time constraint), we didn't have a build with SFX in the end.
Thanks again :)