Thank you for your game, I really liked the art of wood and beetles, and when I had ammo it was quite dynamic and fun to destroy them. To tell you the truth, I didn't understand how to reload ammo, and the description of the game also included sound designers, but I didn't hear any sounds at all.
I know this reply is very overdue, but I just noticed this message and I gotta! Thanks for the compliments!! And yeah, the game had some unignorable problems - that is to be expected at times, in game jams. We aimed big with the level generations, and thus some other aspects needed a bit more attention. And there was sound nearly fully implemented, but due to issues I don't remember well (probably the time constraint), we didn't have a build with SFX in the end. Thanks again :)
Comments
Thank you for your game, I really liked the art of wood and beetles, and when I had ammo it was quite dynamic and fun to destroy them. To tell you the truth, I didn't understand how to reload ammo, and the description of the game also included sound designers, but I didn't hear any sounds at all.
I know this reply is very overdue, but I just noticed this message and I gotta!
Thanks for the compliments!! And yeah, the game had some unignorable problems - that is to be expected at times, in game jams. We aimed big with the level generations, and thus some other aspects needed a bit more attention.
And there was sound nearly fully implemented, but due to issues I don't remember well (probably the time constraint), we didn't have a build with SFX in the end.
Thanks again :)