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You click to attack, but I haven't added any animations so you can't really tell that you are. The tail physics was done using the JiggleBones addon by BauxiteDev. And the character is a robot fox, It would be weird for his fur to change colors, but I could do that with his eyes and nose! The idea of calling it "thermals" came from how one would call the tempeture of all the parts in your computer "the thermals". The name is terrible and I'll definitely be changing it though.

The fur could be fiber optic, those change color. You could also add some kind of indicator light. I just think it would make the character look better if something on it changed because of the heat. You could use that instead of the HUD bar to make it a bit more immersive (mike sure it is well visible), and maybe some kind of venting system or coolant pickup. You can slow the look_at() of an enemy by applying it to a hidden child object and then using rotate() or rotate_y() to apply the y rotation of the child object to the parent. You might have to multiply the rotation to change the speed, but having enemies on your tail from the start is a bit hard. Also, add a max enemy cap and use the slower rotation to allow the player to get behind and earn more points or a special kill. Just some ideas from what I've been working on.