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(1 edit) (+6)

Thank you for reporting. That's a lot of bugs to squash. I can't promise if these will be fixed in 2-3 days but I will let you know when I have fixed them and testing the game build.

There are few things that are not bugs.

  • Only goblin and 4p and 5p animation and there will be one more in update 0.3.
  • Honey maker are programmed to die after climax.(If you have notice, sometimes they give her little health once done.)
  • I think initially honey makers were planned to phase through walls to hunt her down. (Need to see the code)

Recommended Adjustments:-

Will work on all of that in update 0.3.


Future Ideas:-

Already done with vines animations so may or may not add a second animation for it.

Not losing cloth make sense for Head hunters but I have done that intentionally to avoid making animations for all the clothes.

Will add skeleton to Basement mini game and will make Annie's animations with mini mantis enemies.

That's a good idea. Let me finish level designing first, then I will tell you what is the theme of that level so you can write dialogs accordingly.

Will try to program auto play feature in update 0.3.



Currently focusing on animation/image unlocking bugs. I will check the once you have mention eventually.


Edit:-

Finally found what's causing this issue. It's the honey maker. When it dies it gives endless amount of tokens to Hailey. Also it seem to die out of jealousy if someone else is having sex with Hailey.

(+2)(-3)

I disagree making so much animations with Annie, I'd much rather see more normal enemies and animations with the main character. Not many players will guess that Annie has animations at all, and even if you give hints at it, having to find exactly in which level it is possible to have XXX enemy follow you and fuck her is starting to become extremely specific conditions which most players won't bother doing at all. Compare this with the 3p/4p/5p animations, they are specific too but at least you can stumble into them randomly while playing and find them without having to read a walkthrough. I think it's good to have animations with Annie as easter egg but having more than 1-2 animations locked behind this mechanic sounds exagerate. 

(+4)

Yes, and that's the reason I only plan to animate her with the one's that can be hatched from eggs. Other enemies like goblin and zombie must be captured by Hailey to appear in her basement. What she will do with them? Research of course...

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(+1)

Quick chime in, I also like the idea of Annie being able to get attacked. Neat idea. 

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