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(+2)(-3)

I disagree making so much animations with Annie, I'd much rather see more normal enemies and animations with the main character. Not many players will guess that Annie has animations at all, and even if you give hints at it, having to find exactly in which level it is possible to have XXX enemy follow you and fuck her is starting to become extremely specific conditions which most players won't bother doing at all. Compare this with the 3p/4p/5p animations, they are specific too but at least you can stumble into them randomly while playing and find them without having to read a walkthrough. I think it's good to have animations with Annie as easter egg but having more than 1-2 animations locked behind this mechanic sounds exagerate. 

(+4)

Yes, and that's the reason I only plan to animate her with the one's that can be hatched from eggs. Other enemies like goblin and zombie must be captured by Hailey to appear in her basement. What she will do with them? Research of course...

(+1)

I like the sound of Annie's 'research' ;) 

But yeah, that makes sense. Hope you're well, don't overwork yourself!

(+1)

Quick chime in, I also like the idea of Annie being able to get attacked. Neat idea. 

(+1)

Fair enough. My line of thought was that any enemy that could reach Annie (eggs, or those that were capable of getting to her on their own like the mantis and skeleton) should have an animation.

It was just a nice thought. I'd like many animations, but I don't want to create more work for LAGS