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(1 edit) (+6)

So, new update means new long text! I quite like the update, buggy though it may be. Anyway, here's the stuff:

Bugs:

  • -Honey maker 2p animation and worm, spider, zombie, scorpion 3p animations don’t unlock in gallery
  • -Erotic images don’t unlock – honey maker, golem, vines, pretty much all of the new ones (and I think the scorpion one didn’t unlock at one point too?
  • -All 4p animations (aside from the goblins) are unavailable/don’t work. Spiders, worms, whatever is supposed to have 3 enemies.
  • -3p scorpion animation doesn’t trigger at all.
  • -9999 tokens, not sure when or why this happened. Others are saying level 10, which is when I first noticed it, so I guess it fits. There’s other bugs on level 10 too;
  • -Honey makers die throwing themselves on the ceiling in level 10 (sometimes other levels too, though this is the most noticeable). They also flicker quite aggressively too, and are almost completely invisible when using the tomb explorer skin in particular. Not sure what the correlation is.
  • -Tomb explorer skin doesn’t work and just appears nude. I think it might actually be triggering the ‘nude’ suit bonus as well, you’d have to check.
  • -Honey makers sometimes glitch through the terrain to the level above to attack you.
  • -Enemies can still shoot through walls. No biggie if that’s what’s happening/intended, just pointing it out.
  • -Orc is still marked in the achievements list even though it was purged. Again, not a huge issue.
  • -Eating /restoring clothes as the egg animation plays causes the player character to freeze up until the animation ‘finishes’. You have to do it just before or exactly when the egg animation begins.
  • -Sometimes the Honey Maker pathfinding is buggy as hell, but only sometimes. When they glitch out, they don’t move until the player does which means they can’t get into a better attack position and results in them not doing much.
  • -Mari suit flashes nude when swinging the pickaxe while prone or on a rope.
  • Occasional FPS issues, but very rare for me.
  • 'B' button doesn't work ;)
  • Spider got stuck on the edge of a climbable ledge . I can't remember if I had to kill it or if it came free by jumping in the opposite direction 
  • Staying at some points on a rope means the honey makers can't attack out heroine. Not based on location but where the bugs ended up when you stopped climbing.

  • Worms stuck on rocks on occasion (pathfinding into them) 

  • Ass-ass-ins can't have sex with the PC if they had been crouching (when hailey was crouching or crawling)

  • Honey maker spawned or escaped to outside the cave when loading in (can't remember what level, sorry :/ )

  • Goblin got stuck after being baited off the wall. He teleported back at some point. This was the first level with Mantasis.

  • Mantis sinks into the floor when trying to melee a prone Hailey

  • Invisible gem things on one part of the Queen's lair or whatever it's called  (kind of hard to show)

  • Problems with animations playing in small areas (crawl spaces), with the scene jumping  into rock to play, sometimes teleporting you to the floor below once it's done. Honey makers make it through after you so this is a problem in particular.
  • Gameover bug with vines doing no damage when Hailey's at min HP, then triggering a game over after a while. Also, the animation played behind the menu but Hailey also was frozen reacting to it. I can't upload the image because Itchio comments suck, but oh well.


Recommended Adjustments:

  • -Slightly less sensitive mid-air adjustments to direction, they’re a bit too responsive now if you ask me. You try to jump onto a platform next to you and have to adjust so much you end up where you started.
  • -An animation or signal to let the player know when a zombie is about to revive. Like the raising of its head, just to prevent them spawning/coming back while you're on top of them.
  • -Zoom feature in gallery. It’s zoomed out further in the gallery than it is in game

 

Future ideas:

  • -Vines oral?
  • -Headhunters don’t strip clothes when doing oral, because they can grab you at any point really. 
  • -Skeleton has an animation with Annie too, as one can reach her in the first pyramid level (or one of them anyway. Maybe the second? Can't remember or check atm)
  • -Mantis can get to Annie for sex if they drop down on lvl. 18 (wink) which they do while relentlessly pursuing you.
  • -Unique Annie dialogue for the unique levels (green pit, level 19, level 21 etc). I'm happy to provide some if you want.
  • -Toggleable ‘Auto play’ feature for the gallery. So animations will play/speed up/cum without need for human direction.

 

Praises:

  • The animation quality is stellar. 
  • New attacks are great to have, and there is insane attention to detail with most things.
  • -New gameplay is smooth as butter and more responsive than previously in most areas. For me, anyway.
  • -Some of the new maps are awesome concepts and designs. Especially number 21, even if it is rather silly design ;)
  • Some genuinely innovative ideas being shown and used. 

 

Things I don’t like (much of this is personal opinion.)

  • -Goblin 3p animation looks very similar to the spider one. That’s probably just me though.
  • Cumflation with the golem, even when it is very brief.
  • Ass-ass-in is... okay. I don't like his animation much (personal taste) and he's annoying me. Again, personal preference.

 

Sorry if this has mistakes, it's very early in  the morning for me so I might've made some. 

I look forward to seeing how things progress!

Deleted 2 years ago
(1 edit) (+1)

In the old version 0.1 it had both keys

T giving small bit of HP and 500 Cash
B restoring your HP completely

although with now the nude costume just being fucked will fix your HP

Don't know if it's the same for anyone else but the first zombie I killed with a bomb instantly gave me infinite points up to 9999

(+1)

Yep, B used to work by filling HP, but the nude skin makes it much easier to progress too, and is less cheat-y than the B key to restore health.

(1 edit) (+6)

Thank you for reporting. That's a lot of bugs to squash. I can't promise if these will be fixed in 2-3 days but I will let you know when I have fixed them and testing the game build.

There are few things that are not bugs.

  • Only goblin and 4p and 5p animation and there will be one more in update 0.3.
  • Honey maker are programmed to die after climax.(If you have notice, sometimes they give her little health once done.)
  • I think initially honey makers were planned to phase through walls to hunt her down. (Need to see the code)

Recommended Adjustments:-

Will work on all of that in update 0.3.


Future Ideas:-

Already done with vines animations so may or may not add a second animation for it.

Not losing cloth make sense for Head hunters but I have done that intentionally to avoid making animations for all the clothes.

Will add skeleton to Basement mini game and will make Annie's animations with mini mantis enemies.

That's a good idea. Let me finish level designing first, then I will tell you what is the theme of that level so you can write dialogs accordingly.

Will try to program auto play feature in update 0.3.



Currently focusing on animation/image unlocking bugs. I will check the once you have mention eventually.


Edit:-

Finally found what's causing this issue. It's the honey maker. When it dies it gives endless amount of tokens to Hailey. Also it seem to die out of jealousy if someone else is having sex with Hailey.

(+2)(-3)

I disagree making so much animations with Annie, I'd much rather see more normal enemies and animations with the main character. Not many players will guess that Annie has animations at all, and even if you give hints at it, having to find exactly in which level it is possible to have XXX enemy follow you and fuck her is starting to become extremely specific conditions which most players won't bother doing at all. Compare this with the 3p/4p/5p animations, they are specific too but at least you can stumble into them randomly while playing and find them without having to read a walkthrough. I think it's good to have animations with Annie as easter egg but having more than 1-2 animations locked behind this mechanic sounds exagerate. 

(+4)

Yes, and that's the reason I only plan to animate her with the one's that can be hatched from eggs. Other enemies like goblin and zombie must be captured by Hailey to appear in her basement. What she will do with them? Research of course...

(+1)

I like the sound of Annie's 'research' ;) 

But yeah, that makes sense. Hope you're well, don't overwork yourself!

(+1)

Quick chime in, I also like the idea of Annie being able to get attacked. Neat idea. 

(+1)

Fair enough. My line of thought was that any enemy that could reach Annie (eggs, or those that were capable of getting to her on their own like the mantis and skeleton) should have an animation.

It was just a nice thought. I'd like many animations, but I don't want to create more work for LAGS

Hey, no worries, I'm happy to help.

As to the things that aren't bugs:

- I thought there were other animations with 3 enemies with Hailey, that's my bad.

- I know they are supposed to die after having sex with Hailey, but they die when coming in contact with the terrain too. So they'll fly into the ceiling and after hovering against the ceiling for a bit they'd suddenly die. Mostly happens on level 10 (I tried to attach a picture but itchio wouldn't let me), the first honey maker in the level flew into the ceiling (or the floor, from Hailey's perspective here), attacked Hailey (did some damage) and died, seemingly because they were in the ceiling? I haven't gone past the barrier/door or killed the skeleton beyond it, just moved somewhat close to the door.

- That might be it? It would explain why they are trying and sometimes succeeding in flying through the terrain.


Glad to see the adjustments are planned. They're not majorly important but they are nice QoL things we could use :)


Future ideas:

- If there's already another, there's no need for another animation. It's up to you, I'm happy either way, and I know it'll make more work.

- That's fair enough, don't worry. It was a very small suggestion.

- That'd be cool :)

- Sure! Just keep in touch and I'll work on it.

- That'd be cool, though it's not essential. Just a nice quality of life adjustment.


Also, the idea of the honey makers dying out of jealousy is pretty funny, though I don't think I've seen that bug before XD

I for one honestly *love* the cumflation with the golem, wish there were more enemies with that.