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Oh wow, this might be the first FPS type game I have had the honor of playing in a mini jam game for some time. and the controls really feel tight and smooth, I know how hard it can be to get that feeling just right and you nailed it here on the feeling ( nothing worse than playing a game with super low sensitivity or high sensitivity) ~ It might be pure luck that my current DPI settings were close to what you were using when developing the game but I think including a sensitivity slider in the game somewhere would help just in case someone has different DPI set.

The game was very fun to play, even to the point where I speed ran the game on my second playthrough. I was thinking the enemies that shot projectiles could have their ball swung back at them with a swing of your sword however, I was sad it didn't work as my character ate the damage. Maybe this would be a cool mechanic :)

I really like the level layout, it felt very fluid and natural for level progression, the environment could have used some more colors and finish as some locations were using the default material and maybe a skybox that would be more fitting with your general cut pixel aesthetic you had going on.

Great job I think you did incredibly well with the Assets you used.

Enjoyment: 3/5
Ease to Play:3/5
Concept: 3/5
Music: 3/5
Presentation: 4/5
Use of Limitation: 5/5
Polish: 4/5

Holy crap what a thoughtful review! Your comments are all on point and I'm kicking myself for not thinking of reflecting the projectiles!

Your game was sick btw!