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Thank you! This is done with Viewports and shader materials (mapping a ViewportTexture across SCREEN_UV). Do you have a link to any information about the new portals? I’ve ran into some issues with my approach due to difficulties with implementing efficient culling or timely updating viewports.

Nice solution! Really liked it. If you want to check the new portal implementation, it is already merged into 3.4 branch, and the details can be checked in this PR.