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(1 edit)

Sorry for the double reply, but do you use Nvidia by any chance?
I believe the issue is this https://github.com/godotengine/godot/issues/45532, and I've tested a build with these options turned off and it seems to render fine. I've uploaded that build now so you should be able to run it on Brave.

(2 edits)

Yep, I do have an nvidia card! Looks like that’s the issue - nice job figuring that out.

Edit: I see you uploaded an updated version - can confirm it works great now!