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Was only able to run the linux version in the Metrum All Versions pack (Metrum/Metrum.x86_64).
I must say it's hard to see the meter on most of those thermometers. I'd suggest using colors farther from the backgrounds own.
There are 4 thermometers going up and down with the middle square identifies the current one. Pressing space when it's close enough to the desired measure (red bar) grants points. At one point I repeatedly pressed space as it was easier than track the active thermometer and its speed. Good job, could use a little work though. Maybe even ditch the middle square and just light up the thermometer? I don't know.

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Thanks for the reply! I think the mono version has glitches with exporting. I am fixing it right now. Also, you are definitely right about the thermometers. I ran out of time, so I just used modulate. There actually are graphics that I will upload later.

http://prntscr.com/jwxvdm

This is what it should look like

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Hopefully fixed now! Let me know. Trying to make HTML5 version as well

Also, to combat spam I was going to add a multiplier for getting correct ones in a row.  That or a delay

A combo multiplier sounds like a good idea.
I'm afraid it's the same though, here's a snap of what I see:

The pic you posted looks far better.

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Oh, sorry to miscommunicate- I am ideally going to make it look like the picture I sent. The picture is just what I'm working towards/concept art. I can't change it in the scope of the game jam. But the next version surely will look like that! 

I'm glad you think the combo multiplier is a good idea. I figured it is a good way to balance without needing to add delays that I've always found annoying in games.

Thanks again for the feedback!