thank you very much for the comment!
I took music from two different artists on opengameart, while the graphic is my work freely inspired by images found here and there on the internet (but the drawing is mine and the svg file containing all the assets is included in the project published on github).
the jump movement, it is true, is unnatural ... but I did not have time to improve it ... I preferred to invest more time in simplifying the creation of levels and bonuses (in fact the level is generated by randomly queuing several pieces in a dynamic way. .. unfortunately the different pieces are only 3 because, even here, I had run out of time).
the idea of adding enemies is nice ... but I think I'll have to study a lot more to do it ...
the strange voice is thanks to google: I used the google translator's voice playback, recording the audio with the phone, then using audacity to change the pitch a little ... a crap! :)
the font is not bad even if you actually read poorly at low resolution ... the text at the bottom contains the following text:
Godot Community Game Jam - June 2018
Credits: Design: fiaful - Coding: fiaful - Graphics: fiaful - Sound FX: fiaful (and Google translator + Audacity) - All other: fiaful ... Oh yeah! It's me!
Music: Easy Joy by Arthur on OpenGameArt - Sound FX: 3 2 1 go-noise-removal-equalized by Arthur on OpenGameArt
Sound FX: Fanfare 03 by Fantasy Music on OpenGameArt
If you think it's worth I continuing, I can spend a time to improve it and maybe publish it on the play store :)