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A member registered Mar 02, 2017 · View creator page →

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Hello! thank you very much for your comment! ... in fact, over time, I had thought of holding a contest to involve some developers to build some software (in construct 2 or 3) that would allow the creation of music to be played then through the addon ... then I dedicated myself to other projects (many other projects, some of which you can see here on itch), and everything went into the background ... but in fact it would still be nice if someone wanted to participate in such a contest ... I would obviously give all possible support on request ...

at the moment, yes ... it's very old school ... like real geeks! ;)

ah ah grazie! ma è solo una mezza porcheria di qualche tempo fa! ah ah 


Thank you very much for reporting the bug ... I checked what you wrote to me, and actually I found the problem in Construct 3 runtime 3 (instead, I didn't encounter any problems with runtime 2) ...

I fixed the bug, and now the updated and correct version is available for download ... I invite you to download and install.

I also added a very small capx to test the specific problem.

thank you very much again for reporting and for using the behavior.

Happy coding!

accidenti che figata! hai fatto un lavorone pazzesco! graficamente impeccabile, come sempre, e l'atmosfera che hai regalato è davvero inquietante! sicuro di non avere gli incubi stanotte? mitico bigbuck!

ah ah grazie... ma è giusto una bozza! :)

e poi se riusciamo prima della chiusura della jam vediamo di caricare un aggiornamento...

veramente troppo buono... ma ci manca un grafico ;)

se Simone avesse potuto lavorare di più al codice ci sarebbe stata più ciccia da vedere...

Thank you guys! ... I'm working on a game jam... just finished (22 July) I will get to work and I will give an example and documentation as soon as possible!

please, wait!

Thank you! Of course! I'm preparing an example to publish (I need assets that I can redistribute!)... And I'm writing documentation too.. Don't worry... And please, wait fot it ;)

Stay tuned!:)

Thank you again

Hello! fantastic product! congratulations!

I saw a review of Pixel FX designer on youtube this morning and I immediately decided to buy it.

I saw that it can export the attributes of the various emitters via json and I'd really like to try to write some libraries for different engines to natively generate the same effects (so starting from json), starting with constructs 2 and 3.

could you explain to me the meaning of all the attributes present in the json and how they are used to produce the effect?

(I would ask you for the sources of your software, but I imagine the refusal ... :) but I would be happy for some documentation and to be able to disturb you for any assistance and clarifications)

again congratulations

grazie davvero!!


hi etowner, thanks for your comment... At this moment is really difficult for me release the sources, becouse I re-wrote my spritefontplus plugin to change all font data at runtime (image also)... And this plugin is very bad coded... I need to clear that (probably I change it in a behavior for existing spritefontplus plugin) and I have to add more features... Maybe in early future... Stay tuned! :)

If you want more features, tell me in a comment!


Thank you guy! :)

ah, I forgot (for completeness of information)! between points 6 and 7 I managed the calculation of the final score and made the scene, and between points 9 and 10, I proceeded to manage the pause, the return to the title screen and confirmation for the exit from the game 


Many thanks!

oh no! I'm not an artist at all ... on the contrary!

I had the opportunity to learn how to use a little inkscape during the wedding of my sister, 2 years ago ... (I made all the graphics for the ceremony) and since then I fell in love ...

I like to follow inkscape's tutorial on youtube ... you learn a lot (like all the tutorials :))

since then all the graphics that I realize for any reason I try to do it with inkscape ... and I must say that the jobs done so far have been quite appreciated :)

all the graphics can be found in the SVG in the project assets folder ... if you want you can use them without problems.

I thank you again for the comment

I thank you very much for the comment!

I worked this way (if it can be useful to someone):
1. I created the basic gameplay using a unique texture for all the elements of the game (a black rectangle - I think it's still in the project files :))
2. I looked for a way to add the game elements dynamically and casually, which would easily create new pieces (I finally did it with an array of scenes - from which they are randomly extracted)
3. I looked for a way to add snowflakes almost randomly, so in the scenes of the pieces I built placeholders to indicate where I wanted the snowflakes to appear, so I gave them odds of appearance
4. I started to make the graphics because with all the black blocks I was not understanding anything anymore :) the first were the backgrounds and the parallax (as you can see from the graphics in the svg file, I wanted to insert other elements, but I finished the time) ... the graphics required me a lot of time (of course from here on I had to constantly bounce between the code and the graphics to make all the necessary corrections and additions)
5. I made the HUD (traveled meters and collected snowflakes)
6. I then made the graphics and animation of the player
7. I made the start screen of the game
8. I added scenes with instructions and controls
9. I added the management of the hi-score
10. I tried and realized all the audio (something taken from opengameart, the hateful voice made with the voice playback of google translator and audacity :))
11. I finished the time :)

I tried to parameterize everything as possible so I can add elements to the game in the future (different ice creams and different worlds to unlock are already possible ... just build them! :))

if you think it's worth continuing with the development of this little game I could also continue it ...

who knows that something beautiful does not come out! :)

dai! magari per la prossima volta ci possiamo organizzare!

what a wonderful idea!!

ahhhh... ok! :)

nooooo ... I'm sincerely sorry for Frog Smith!

I noticed that there are, at the moment, two games that have a link on external repositories (so they have Y in the list) but that do not contain the sources (these are Going to Grandmas and Idiots On The Line) ... but they probably have just forgot to put them

wow! what a great job! I see there are many sources that were not there when I looked! I'm really happy!

thank you all! what a magnificent opportunity for growth!

I also connected him from my GitHub ... it's expected ... I've read it somewhere, maybe in the description of the game ... I do not remember ... anyway even externally it's okay

It can also be! I hope they do it ... because I've seen so many interesting things ... and I'd like to know how they are made!

unfortunately I'm new in godot and in the development of games in general ... and I'd like to learn as much as possible!

in fact it's the same thing that surprised me too ...

I had interpreted this jam in the spirit of fun and growth together ...

but maybe I misunderstood ...

Sorry but ... what do you mean to try to publish it here? is not already published? I have to do something? sorry but I'm new on the itch platform and I do not know it very much ...

I see, however, that I am receiving some appreciation ... I am very motivated to continue with this game

and anyway, thank you very much for the comments! They are really precious to me!

I thank you so much for the comment you left me, as well as I thank all those who have left me a comment ... these raise my motivation so much!

this is the first game I make, but I've played some of them ... so I thought I'd include all the things I enjoyed in those I played (instructions, controls, pause, confirmation before going out, etc.)

Rainbow Unicorn Attack I do not know ... but I run immediately to see it! :)

The level is generated randomly, starting from a list of parts from which it randomly draws ... for lack of time I provided only 3 pieces ... I wanted to do more but I did not have time ... I'm sorry. ..

the same is true for snowflakes that are randomly generated on the basis of percentage probabilities established within the various pieces ...

even the fact that you die even if you take all the snowflakes, unfortunately, is due to lack of time ... it's a problem of balancement and randomness ... now the jam is over, otherwise I would have fixed something (unfortunately this you can not really define a bug-fix!)

if you want me to keep developing the game, I will definitely fix the balancement and insert many more pieces! I could also make different ice creams to unlock with different characteristics, and different worlds to unlock! :)

finally, congratulations !! 7090 is a resounding score!

Thanks again

thank you very much!

ahah... yes... his voice is really hateful!

I'm really glad you enjoyed it, and I hope to do better next time!

thank you very much!

6570 is a very good score! congratulations! :)

I am very happy that you enjoyed it!

Hey guys! I interpreted this jam as an opportunity to see how others work and how they do things and then, finally, to learn from someone who already uses godot ... but I see that we are really few who have shared the source codes ...

this saddens me very much :(

thank you! 

this was my first experience in creating video games ... I hope in the future to give you more satisfaction!

thank you very much!

thank you very much for the comment!

I took music from two different artists on opengameart, while the graphic is my work freely inspired by images found here and there on the internet (but the drawing is mine and the svg file containing all the assets is included in the project published on github).

the jump movement, it is true, is unnatural ... but I did not have time to improve it ... I preferred to invest more time in simplifying the creation of levels and bonuses (in fact the level is generated by randomly queuing several pieces in a dynamic way. .. unfortunately the different pieces are only 3 because, even here, I had run out of time).

the idea of adding enemies is nice ... but I think I'll have to study a lot more to do it ...

the strange voice is thanks to google: I used the google translator's voice playback, recording the audio with the phone, then using audacity to change the pitch a little ... a crap! :)

the font is not bad even if you actually read poorly at low resolution ... the text at the bottom contains the following text:

Godot Community Game Jam - June 2018
Theme: temperatures
Credits: Design: fiaful - Coding: fiaful - Graphics: fiaful - Sound FX: fiaful (and Google translator + Audacity) - All other: fiaful ... Oh yeah! It's me!
Music: Easy Joy by Arthur on OpenGameArt - Sound FX: 3 2 1 go-noise-removal-equalized by Arthur on OpenGameArt
Sound FX: Fanfare 03 by Fantasy Music on OpenGameArt

If you think it's worth I continuing, I can spend a time to improve it and maybe publish it on the play store :)

dai! magari ci organizziamo per la prossima volta! o magari potremmo pensare a sviluppare qualcosa insieme :)

wow! great job! really fun game! where did you publish your sources? I could not find them ... I would love to see how you did!

c'è qualcuno che partecipa dall'italia? Se vi va potremmo collaborare...