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Thanks! I was a bit afraid to have a long introduction, but I've really wanted to change pacing several times in order to at least somehow hide where everything goes. 
And I'd really wish to have a bit more time to have more suspects, so red herring part would be less obvious.

Most games, I would take it, because it's there, but I had just burnt some documents because I had a lighter
Thanks for that, as it's really what I've wanted to achieve – create a little paranoia, where you start to not only think of a solution to a "puzzle" but also about "how not to ruin everything". (Still, once again, I would've done better with my current knowledge of how to deal with these blackouts)

About a list of choices – totally agree with you, and even thought to divide rooms by some sort of regions, but I was afraid that it would just make movement around the station more difficult. What I've also could do – make some notes about what to do, so player would have at least some thoughts about "why the hell do I need to go there". 

Thanks a lot for your feedback, it was really insightful!