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This game has the style of a finished, market-leading indie game. The soundtrack and sound effects are amazing. The visuals are super clean. The progressing screen is pretty cute. The gameplay isn't terrible, but the timings are so tight that it just makes me wonder if there's some way you could have handled this mechanic differently. Maybe make it so by holding down a directional you continuously attack a direction, or have some timing bar so you don't need difficult-to-see shadows to help you figure out when to attack. Either way, playing this game just to take in the visuals and music is worth it by itself. This game is beautiful.

- os_reboot

The visuals, sound effects, and music were all incredible, and the transition screen between stages was very memorable and well done. I found the gameplay when attacking visible ghosts was fun since the timing had to be pretty precise, but attacking the invisible ghosts was more frustrating then anything because it was extremely difficult to know exactly when to attack even if you remember the order they emerged in. Despite this I was unable to find a single bug and the game felt extremely polished, even mobile-ready. Incredible work.

- Basset