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Thanks so much for the motivating feedback :) ! It's really appreciated !True enough some of the later levels do have that spawn kill... for some reason I didn't think that was a problem but looking back I realize that was quite a poor design decision. A good lesson learnt :) ! 

I think it's fun to have a spawn-kill level for some areas as it adds excitement. But too much of a good thing feels bad and so much of gaming is about how it feels. Hard to quantify. Maybe on the levels where the enemy follows you, have them paused until the player makes the first move?