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Right off the bat this game is very polished and I love the graphics. Puzzles were cleaver. There were multiple levels where standing still would lead to a spawn kill and that got a little frustrating. That last key felt very satisfying however and the ending was fantastic!

Thanks so much for the motivating feedback :) ! It's really appreciated !True enough some of the later levels do have that spawn kill... for some reason I didn't think that was a problem but looking back I realize that was quite a poor design decision. A good lesson learnt :) ! 

I think it's fun to have a spawn-kill level for some areas as it adds excitement. But too much of a good thing feels bad and so much of gaming is about how it feels. Hard to quantify. Maybe on the levels where the enemy follows you, have them paused until the player makes the first move?