Thanks Lou! Really appreciate your feedback. The camera really ended being too close I guess, but it was because of the resolution we chose (it is the same as the GameBoy): however, now that the Jam is over, I guess using a bigger resolution will make things better!
About how the game was setup, well, at first we thought of it being wave-based, but due to the time ending we decided to leave it as going on forever, and upload the game as a prototype despite that. On future versions, it should be more polished and functional in this aspect, among others.