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An excellent endless runner that uses the assets available in a very creative way! I enjoyed the music, and most of the sound effects… except the thruster(?) sound effect. That one kinda felt like nails on a chalkboard to me.

Ultimately, gameplay wise, I don’t see much wrong. The game plays well. The challenge builds nicely. The game feels (control wise) very responsive!

My only thought… The sections that have both a platform and an orbiting ship/shuttle… perhaps the platforms for these sections should have two possible ways through instead of one. If that shuttle orbits in front of my only way through, then I’m doomed to loose. I think, as a player, if I’m going to loose it should be because I couldn’t time my controls right, not because I was simply unlucky and was presented with no way through.

Over all, this is a great game!!

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Wow thanks for the thorough review, ObsidianBlk!

Excellent point about the overlap between platforms and shuttles - this happens because of the procedural level generation that I scrambled to assemble at the end of the jam. Completely agree in that there shouldn't be any unfair disadvantage because of how the level generation works.

If I do develop this further, I'll make sure to add much more platform variety, more variance in how the obstructing traffic moves and some logic to ensure that there is always at least one good path at all times.

What's your highscore, btw? :)

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Oooo… I believe it was 948! I was trying for 1000 and was thiiiiiiis close!