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(+1)

Hey Ngong, thanks for playing our game! Sorry about the crashes. :/  On the bright side, levels are relatively quick and you can select any from the start. Crashes definitely still suck. Hope the game was still enjoyable for you!

The whole RTS aspect was in the plan from the start, but it seemed to be a ton of work. Carto (Jonas1426) did an amazing job putting it all together in just 9 days!! And Willow took care of all the menu's and UI aspects, including a good bit of polish. Isabella Lau was our composer and SFX creator, I feel like she really outdid herself this Jam. Was a great team, super proud of all of them! ^^

(+1)

Congrats to you having a cooperative and talented team members! I was making my RTS game which attempting to bring some classic RTS mechanisms and attributes into it, but unfortunately, this is my first time to try to learn and make RTS game for this game jam, plus I had some busy stuff to deal with during the jam session.

In my game, only audio stuff were from external sources, others were made by myself. Despite this, my game still doesn't quite 'polished' as the enemy AI controls were done in rush, due to I wasted so much time on the coding of basic RTS mechanics, the auto-spawning resources and some GUI design.

Btw, hope this particular 4x-alike and RTS game can gain the ratings that it should be deserved!