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(+3)

This game was an incredible experience in "nani the fuck?" - my eyebrows kept going higher and higher as I read on.

I felt as if I probably should've expected something, but I was already so creeped out by Doyle's focus and behavior (and by the claustrophobic way that Leah interacted with all of the characters) that I was entirely willing to believe the "initial" twist. Which, of course, left me open to the real twist - which was the point.

After that, although there were some issues with the UI, once I managed to get onto "Doyle's path" proper it really felt like a fitting way to resolve the story I'd already gotten invested in, so I'm very glad you included the extra endings there as well. Everyone in this story is so complicated that it'll definitely take me some time to think through it, but I really enjoyed the way they were written!

(+1)

Thanks so much for playing and taking the time to comment! It all means a lot to me :3 Especially so coming from you cos I've been a lurker on the otome dev discord for a while (anxiety is too bad to join in most of the time, haha), and whenever yourself and the others talk about your projects and post art stuff I always just sit and think how talented you all are! Plus you blew me away with Yrsa Major! As I think I said in the comment I left, I didn't ever think I'd care all that much for an older love interest, but your story melted my heart :D

Were the UI issues just to do with starting Doyle's route? Or was it something else as well as that? >.< If it's something else, I can try to fix it, but if it's to do with getting the buttons working normally for starting his route + accessing the extras section, I still don't understand Nani and Unity well enough to know the correct way of doing it T_T haha. I did ask in support and someone answered, but their answer didn't make much sense to me because I don't really get much in the way of coding x3 hence why I got Nani in the first place really. And I didn't wanna ask for further explanation cos I was too embarrassed >.<

I'm really glad you enjoyed it overall though :3 And I'm happy Doyle's route had the desired effect because, as I said in a few other comments, I was kinda worried it might seem a bit boring or something to go through the same story again just to get different outcomes, even if it is from a different pov. I just really wanted to have a sort of new game+ type feature and I didn't know how else to implement something like that within the jam's timeframe.

Thanks again for all your kind words and best of luck with your projects ^-^