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(+1)

Thanks so much for playing and taking the time to comment! It all means a lot to me :3 Especially so coming from you cos I've been a lurker on the otome dev discord for a while (anxiety is too bad to join in most of the time, haha), and whenever yourself and the others talk about your projects and post art stuff I always just sit and think how talented you all are! Plus you blew me away with Yrsa Major! As I think I said in the comment I left, I didn't ever think I'd care all that much for an older love interest, but your story melted my heart :D

Were the UI issues just to do with starting Doyle's route? Or was it something else as well as that? >.< If it's something else, I can try to fix it, but if it's to do with getting the buttons working normally for starting his route + accessing the extras section, I still don't understand Nani and Unity well enough to know the correct way of doing it T_T haha. I did ask in support and someone answered, but their answer didn't make much sense to me because I don't really get much in the way of coding x3 hence why I got Nani in the first place really. And I didn't wanna ask for further explanation cos I was too embarrassed >.<

I'm really glad you enjoyed it overall though :3 And I'm happy Doyle's route had the desired effect because, as I said in a few other comments, I was kinda worried it might seem a bit boring or something to go through the same story again just to get different outcomes, even if it is from a different pov. I just really wanted to have a sort of new game+ type feature and I didn't know how else to implement something like that within the jam's timeframe.

Thanks again for all your kind words and best of luck with your projects ^-^